Hello Everyone! I know it's been a minute but I'm back with an shiny new demo update.
Full notes
Full Sunken Stones update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Everyone!
What changed
0 fixes4 additions1 change1 removal
Gameplay
addedI know it's been a minute but I'm back with an shiny new demo update. This build includes a fair number of changes on the core gameplay in order to enhance the overall Sunken Stones experience:
addedAdded More Roguelike Spice : I've shifted away from explicit team composition to delve deeper into the roguelike roots of the game. This change aims to introduce more variance and test how it impacts overall strategy and decision making.
addedNew Hazards Introduced: I've added rocks as environmental hazards. These obstacles encourage more nuanced decision-making and create interesting deployment choices, adding a new layer of depth to the gameplay.
changedExpanded Crew Roster: The number of crew mates you can discover on your voyage has increased to 15, offering more diversity and strategic options.
removedRelationship Progression System Temporarily Removed: I've temporarily sunset the relationship progression system as I explore other potential directions for character development and interaction.
addedI believe these updates will provide a fresh and engaging experience, encouraging players to experiment with new strategies and adapt to ever-changing challenges. I look forward to your feedback as you embark on your adventures in Sunken Stones!
Sunken Stones changes
addedI know it's been a minute but I'm back with an shiny new demo update. This build includes a fair number of changes on the core gameplay in order to enhance the overall Sunken Stones experience:
addedAdded More Roguelike Spice : I've shifted away from explicit team composition to delve deeper into the roguelike roots of the game. This change aims to introduce more variance and test how it impacts overall strategy and decision making.
addedNew Hazards Introduced: I've added rocks as environmental hazards. These obstacles encourage more nuanced decision-making and create interesting deployment choices, adding a new layer of depth to the gameplay.
changedExpanded Crew Roster: The number of crew mates you can discover on your voyage has increased to 15, offering more diversity and strategic options.
removedRelationship Progression System Temporarily Removed: I've temporarily sunset the relationship progression system as I explore other potential directions for character development and interaction.
I know it's been a minute but I'm back with an shiny new demo update. This build includes a fair number of changes on the core gameplay in order to enhance the overall Sunken Stones experience:
Added More Roguelike Spice: I've shifted away from explicit team composition to delve deeper into the roguelike roots of the game. This change aims to introduce more variance and test how it impacts overall strategy and decision making.
Simplified Turn Orders: Turn orders have been streamlined into three distinct phases:
Loot Phase: Open any chests you've gathered and on board any crew mates saved/discovered on your journey.
Deploy Phase: Position your crew strategically on the board to combat Creeps.
Enemy Phase: Face the challenges posed by the monster and hazard spawns.
AddedNew Hazards IntroducedI've added rocks as environmental hazards. These obstacles encourage more nuanced decision-making and create interesting deployment choices, adding a new layer of depth to the gameplay.
AdjustedExpanded Crew RosterThe number of crew mates you can discover on your voyage has increased to 15, offering more diversity and strategic options.
Relationship Progression System Temporarily Removed: I've temporarily sunset the relationship progression system as I explore other potential directions for character development and interaction.
I believe these updates will provide a fresh and engaging experience, encouraging players to experiment with new strategies and adapt to ever-changing challenges. I look forward to your feedback as you embark on your adventures in Sunken Stones!