What changed
0 fixes0 additions1 change0 removals
changedWho's ready to finally get their hands on Sunken Realms? July was all about level design. Each of the six sections needed a total of 17 different rooms, plus a few extras here and there, which made a grand total of 109 rooms. I got probably 40 of them done in 30 days, so I've been cooking. The plan for August is to greatly improve the enemies in the later sections. They mostly have placeholder attack animations right now, and aren't particularly fun to engage with. I also hope to redo the player attack animations for claymore and spear. September I'll finish the remaining cutscenes so we can see how it ends, along with overall bug fixes and polish in general, which brings us to our release date! September 18th, 2026! 7 Weeks from today. Thanks everyone for you passion and patience, and I can't wait for you guys to finally get to play the whole thing. Stay tuned!
Sunken Realms changes
changedWho's ready to finally get their hands on Sunken Realms? July was all about level design. Each of the six sections needed a total of 17 different rooms, plus a few extras here and there, which made a grand total of 109 rooms. I got probably 40 of them done in 30 days, so I've been cooking. The plan for August is to greatly improve the enemies in the later sections. They mostly have placeholder attack animations right now, and aren't particularly fun to engage with. I also hope to redo the player attack animations for claymore and spear. September I'll finish the remaining cutscenes so we can see how it ends, along with overall bug fixes and polish in general, which brings us to our release date! September 18th, 2026! 7 Weeks from today. Thanks everyone for you passion and patience, and I can't wait for you guys to finally get to play the whole thing. Stay tuned!
Who's ready to finally get their hands on Sunken Realms? July was all about level design. Each of the six sections needed a total of 17 different rooms, plus a few extras here and there, which made a grand total of 109 rooms. I got probably 40 of them done in 30 days, so I've been cooking. The plan for August is to greatly improve the enemies in the later sections. They mostly have placeholder attack animations right now, and aren't particularly fun to engage with. I also hope to redo the player attack animations for claymore and spear. September I'll finish the remaining cutscenes so we can see how it ends, along with overall bug fixes and polish in general, which brings us to our release date! September 18th, 2026! 7 Weeks from today. Thanks everyone for you passion and patience, and I can't wait for you guys to finally get to play the whole thing. Stay tuned!