Full notes
Full Sundermead update
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What changed
- Gameplay
- Maps
- Performance
Additions
Added new AI sandbox behaviour (better idle behaviour) Added Rowena with the first two quests of her quest line (2 more coming in 0.17) Added abandoned roman concrete buildings Added difficulty Settings (Extra Info here) Added AI Head looking (will look at you, or the closest NPC) Added double bed item (sold by Leofric)
Fixes
Fixed timing issues with the new AI tick system Fixed z-fighting on roofs Fixed edge case where player interaction with an actor wasn't cleared Fixed grass not blending properly into its biome when the grass is at the edge of a biome Fixed mouse lock issue in the loading screen Fixed various issues with ambience
Updates and Improvements
Improved LODs for roofs Updated networked tree optimisation to work with other objects Improved AI ticking Updated controls tab on settings to be called "Gameplay" Improved AI pathfinding (will now consistently walk through doorways properly) Improved AI interaction system to allow for more consistency and yielding performance gains Improved fog rendering to cover transparent objects properly Standardised AI interaction search code
Source
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