Full notes
Full Sunday Rivals update
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What changed
- Gameplay
- UI and audio
- Balance
- Events
- Fixes
Sunday Rivals changes
Whew, after 3 and a half months I'm happy to finally release The Big Game Update to Sunday Rivals! Seriously, this was only supposed to take a few weeks, but I got excited and kept adding new stuff and now we got a bunch of fun things to play with!
This update is focused on improving the end to end presentation of the gameday experience, so we start off now with a proper intro cinematic:
Plus a look at both team's lineups and their OVR ratings:
And what I still believe to be the best video game coin toss ever:
Now something I'm really excited for yall to get your hands on is the all-new Gameday Rivals system, which randomly picks 3 players from each team and boosts their OVR's before the game! You'll want to keep an eye out for these guys too cause they're bound to make some big plays happen!
Halftime gets some love, starting with a fun scene that shows off each team's leading performer:
And a running feed of all the latest nonsense from the folks following along at home via social media:
Now, if these new refs here don't blow the game for you (which they can't, cause there's no penalties):
You'll get to bask in a sweet victory cinematic:
And enjoy an interview with the Player of the Game and our new field reporter, Veronika Kay!
There's actually a few more really cool things in this update too, but I'm not going to spoil the surprise, I'll let you discover them on your own (assuming you're good enough, of course...)
This update has been a blast to put together and I hope all these new, shiny things help make Sunday Rivals even more enjoyable for years to come! Let me know what you think of the update and as always, thanks for playing!
PRESENTATION
Added pregame team matchup cinematics
Added lineups cinematic
Added Gameday Rivals cinematic
Added coin toss cinematic
Added impact players cinematic
Added halftime and post game social media feed
Added post game cinematics
Added Player of the Game interview
Added contextual shutter screens for quarters, downs, and kickoffs
Added new background and title art for player highlight cinematics
Added special colors to denote Gameday Rivals in the HUD and UI
Added HUD callouts for top offensive and defensive players during play preview
Defensive HUD displays stats of last tackler
Defensive HUD defaults to top defensive player in coaching mode
Added positions to player stats screen, moved LB4 next to other LBs
Added intro and post game music
ART
Added referees
Added Veronika Kay
Added cameramen and camera flashes
Improved cubemap coverage across entire field
Added banners for team slogan and the stadium's name
Added environment art for championship game
Added a colored stripe at the 50 yard line
Added mustaches to some chain gang members
Improved shadow resolution during cutscenes
GAMEPLAY
Gameday Rivals get a single game, scaled OVR boost based on their position
Gameday Rivals have an increased chance of making an impact play
Touchbacks are whistled immediately once a kicked ball hits a wall
Before the snap, players can cycle backwards through defenders again
SEASON MODE
Rebalanced wins and losses to have a larger impact than point differential when determining ranking
GM conversations now recognize the playoffs and the end of the season
Title screen after advancing to the championship shows the name of the championship game
Title screen after winning the championship recognizes the win
Rebalanced player of the game recognition in sim games to match played games
BUGS
Fixed a bug where the game and stadium clock weren't displaying the same time
Fixed a bug where the Player of the Week summary wouldn't display the name of the next playoff round correctly
Fixed a bug where the defensive awards weren't being calculated correctly
Fixed a bug where a linebacker's scouting report would display incorrectly
Fixed multiple spelling errors in scouting reports
Source
Changelog.gg summarizes and formats this update. How we read updates.
