Full notes
Full Sunday Rivals update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
- Fixes
Sunday Rivals changes
I'm excited to share with you the very first post-launch update to Sunday Rivals, the Record Book Update!
In total there are 72 records to break & hold in Season Mode and the best part is all the data is persistent, so your records carry over year after year. The AI gets a crack at them too, so you'll want to keep on eye on those out of town scores! Looking forward to seeing the wild numbers yall put up after a few seasons...
This update also brings along some much needed visual consolidation to the frontend menus, including an updated lighting pass, super glossy helmets, and a dynamic background to keep things flowing.
Finally, I've been receiving a lot of questions about Steamdeck support and depending on when you're reading this, I may or may not have one in my hands to test the game on. Whenever that happens, I'll see what I can do to better optimize and support the gameplay experience. More on that in the future!
Hope you enjoy this update, be sure to check out the patch notes below for a full list of changes and bug fixes and as always, thanks for playing!
SEASON MODE
Added persistent, single game and season record tracking
Added menu icons to denote when a new record has been set
Added ability to reset records
FRONTEND
Added dynamic backgrounds
Removed camera changes between modes
Updated lighting and cubemaps
Updated cursor art
Removed news ticker
Swapped news and exit button positions
Sim games that go into sudden death will briefly display 'OT' until the game is completed
BUGS
Fixed a bug where kickoffs were erroneously counted as punts for kickers
Fixed a bug where field goal longs were neither tracked properly nor saved from games
Fixed a bug where the AI would not attempt 50+ yard field goals in simulated games
Fixed multiple bugs where QB rushes were improperly counted
Fixed a bug where Season Mode lineup changes weren't reflected during play previews
Source
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