Full notes
Full Sunday Rivals update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Events
- Compatibility
- Fixes
Sunday Rivals changes
Excited to launch the long-awaited weather and time of day update to Sunday Rivals!
Time of day runs continuously through the game, start a game in the early morning dew and finish in the heat of the afternoon. As the the setting sun dips below the horizon, the blinding stadium lights flood the field.
Dynamic weather systems bring rain showers that evolve into muddy down pours. Snow dusted grass transforms into a frozen, winter wonderland. Howling winds blow well-aimed kicks off the uprights and rolling fog strains field visibility. Mother nature at her finest!
To implement all these changes, I've made a host of adjustments to team customization screens, so you'll absolutely want to update your teams' weather, grass, and stadium settings before you start checking out the new weather!
Finally, this update brings with it a host of graphical improvements that may have an impact on lower end hardware (especially laptops). Please let me know if performance suffers after this update so I can get started on some solutions for those cases.
As always, there's a ton of bug fixes, gameplay tweaks, and overall improvements in this update, so check out the release notes below and thanks for playing!
ART
Added dynamic weather and time of day
Added rain and snow particle systems
Added impact particle systems
Updated field, sky, and stadium art
Added field degradation and footstep imprints
Increased total of custom field colors to 16
Added customizable grass quality
Updated stadium lighting, reflections, and support for night games
Updated scoreboard to support background animations
Added stadium and upright flags
Added chain gang to sidelines
Added collision to endzone pylons
Added field goal camera
Player uniforms show wear from heavy weather
GAMEPLAY
Kicks are now affected by wind direction and strength
Increased likelihood AI teams will kick field goals to win the game
Improved AI kicking aim
Ball bounces significantly less in thick snow
AI teams will use CPU set of slider values in watched games
Decreased odds of kicks being blocked
Increased time before a held down button is registered as a kick
SEASON MODE
Added weather forecasts and game start times to season schedule and pregame screens
Removed preseason hiring screen
Decreased frequency of ticker showing streaks over player stats
Sim engine uses all QB ratings to determine success of running plays now
SEASON MODE
Added weather forecasts and game start times to season schedule and pregame screens
Added start times and player of the game stat line to game results screen
Removed preseason hiring screen
Decreased frequency of ticker showing streaks over player stats
Sim engine uses all QB ratings to determine success of running plays now
UI
Updated and added new customization options for weather, stadium slogans, and grass quality
Added options to set time of day and weather conditions on game setup screen
Added wind meters to kicking interface and play call screen
Added long text support to multiple screens
Improved UI support for 21:9 screens
AUDIO
Added ambient weather sound effects
Added new sound effect for a kicked ball hitting an upright
Rebalanced audio mix
BUGS
Fixed a critical bug where pressing the 'sync league' button would fail and create junk data
Fixed a critical bug where players with blank first names could cause a series of cascading crashes in multiple areas of the game
Fixed a critical bug where pressing the 'sync league' button would silently crash the game
Fixed a bug where the defense would not pursue the ball carrier into their own endzone
Fixed a bug where incorrect data would be shown for the player of the week in the postseason
Source
Changelog.gg summarizes and formats this update. How we read updates.
