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Steam News12 July 20261mo ago

Devlog #2: Finalizing the 1.0 Release Build

Hey villagers! It has been a busy month at the studio. We are currently finalizing the release build and want to share a look at everything we have been putting together recently.

In this update4

Full notes

Full Suncraft update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey villagers!

What changed

0 fixes6 additions4 changes0 removals
  • Gameplay
  • Performance
  • Compatibility
addedThe Story is CompleteWe finished the main story arc, covering the rest of the journey all the way to the finale and credits. New quests will take you into unexplored areas and introduce some late-game mysteries we are keeping under wraps so you can discover them yourself. We focused on packing more lore and humor into the conversations to give the adventure a proper send-off.
changedNew Systems, Areas & PolishWe expanded the game with fresh mechanics and handled a lot of under the hood optimization to ensure a smooth experience.
addedNew Systems, Areas & PolishUnexplored Areas: We added brand new locations to discover, each bringing its own distinct atmosphere and late game mysteries.
addedNew Systems, Areas & PolishNew Tools & Mechanics: We introduced fresh crafting features like the Banquet Table, plus new tools and buildings to help automate your workload.
addedNew Systems, Areas & PolishPerformance Updates: This build includes extensive optimization, general balancing, bug fixes, visual improvements, and new music tracks.
addedSteam AchievementsAchievements are fully integrated. We added a complete set of goals for you to track your progress and hit new milestones as you restore the village.

Suncraft changes

addedWe finished the main story arc, covering the rest of the journey all the way to the finale and credits. New quests will take you into unexplored areas and introduce some late-game mysteries we are keeping under wraps so you can discover them yourself. We focused on packing more lore and humor into the conversations to give the adventure a proper send-off.
changedWe expanded the game with fresh mechanics and handled a lot of under the hood optimization to ensure a smooth experience.
addedUnexplored Areas: We added brand new locations to discover, each bringing its own distinct atmosphere and late game mysteries.
addedNew Tools & Mechanics: We introduced fresh crafting features like the Banquet Table, plus new tools and buildings to help automate your workload.
addedPerformance Updates: This build includes extensive optimization, general balancing, bug fixes, visual improvements, and new music tracks.

It has been a busy month at the studio. We are currently finalizing the release build and want to share a look at everything we have been putting together recently.

The Story is Complete

We finished the main story arc, covering the rest of the journey all the way to the finale and credits. New quests will take you into unexplored areas and introduce some late-game mysteries we are keeping under wraps so you can discover them yourself. We focused on packing more lore and humor into the conversations to give the adventure a proper send-off.

New Systems, Areas & Polish

We expanded the game with fresh mechanics and handled a lot of under the hood optimization to ensure a smooth experience.

  • Unexplored AreasWe added brand new locations to discover, each bringing its own distinct atmosphere and late game mysteries.
  • Revamped Progression: The equipment page has been completely redesigned with upgradeable tiers, alongside an expanded skill tree.

  • New Tools & MechanicsWe introduced fresh crafting features like the Banquet Table, plus new tools and buildings to help automate your workload.
  • Performance UpdatesThis build includes extensive optimization, general balancing, bug fixes, visual improvements, and new music tracks.

Steam Achievements

Achievements are fully integrated. We added a complete set of goals for you to track your progress and hit new milestones as you restore the village.

Controller Support

You can now play Suncraft with a controller. Full gamepad input is supported for crafting, clicking, and exploring, making it much easier to play away from your keyboard.

Thank you again for the ongoing support and feedback.

Stay cozy,

Spicy Tuna Games

Source

Steam News / 12 July 2026

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