In this update8
Full notes
Full Sumo Tanks update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Performance
Sumo Tanks changes
The Steam Autumn Sale is almost upon us, so I am very happy to sneak in this update just in time for it. There is a big change behind-the-scenes, but I want to start with what players will care the most about...
UI Improvements for Controllers
A few months ago, I received feedback that Sumo Tank's controls were confusing for new players. This update includes two changes that I hope will help.
Dash Button Shown on "Ready Up"
At the start of a match, any tank that has not "readied up" will have its dash button (i.e., the "ready up" button) shown under it.
Steam Controls Now Shown In Settings
Previously, to view Steam controls, you had to either play the tutorial or navigate to the settings and open up the Steam Input overlay. Now, you can just view the controls directly in the settings UI.
Price Cut
Time really flies. Sumo Tanks is now over a year old. More than that, it has been 2 years since Mountain Peke Games released its first game on Steam, Puffer Pop. In a belated celebration of this milestone, both Sumo Tanks and Puffer Pop will be receiving a price cut. From the bottom of my heart: Thank you to everyone who has support Mountain Peke Games.
Miscellaneous Changes
AI-Controlled Tanks Renamed
AI-controlled tanks were previously called "CPU", which caused confusion for some players. They have now been renamed to "Bot (CPU)".
Engine Rework
Behind the scenes, Sumo Tanks been ported from a custom version of the Godot engine back onto the regular version. While this should be unnoticeable to players, it was a big change internally and I hope that it allows for easier performance improvements in the future, such as OpenGL support. If you experience any issues, please don't hesitate to leave a bug report.
Bug Fixes
Fix multiple instances of UI showing the wrong controller button
Fixed the tutorial UI showing an extra slash when a controller was not plugged in
Source
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