Full notes
Full Sumo Seals update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Fixes
- UI and audio
- Maps
Sumo Seals changes
In preparation for Halloween I have added a variety of cosmetics options for the Seals!
I have also made a bunch of gameplay tweaks and fixes from the first week of Early Access:
The Hot Pepper powerup has been overhauled. Instead of having to charge while the item is in use, you will now automatically ram into anything in front of you.
Double Jump activation window has been increased
FX was missing when Seals perform a strong charge. That has now been fixed.
Seal Pups in Survival mode are now heavier and will not fly off into the sunset when you charge into them by accident.
Fanning charge sound does not get stuck into infinite loop if charged into or stomped anymore.
Collision reinforced in Sealoon map.
Source
Changelog.gg summarizes and formats this update. How we read updates.
