Full notes
Full Summertime Madness update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Summertime Madness changes
During the last month we have been thrilled to have reached out so many people who have played and tried the Summertime Madness demo we released during the Steam Game Festival last February.
We were delighted by such a warm welcome and the from the many feedback we received, which have been collected and on which we have worked hard during the last month in order to release the first official patch of the Demo.
We sincerely thank all of those who have spent their time to play with us and expressed their opinions and suggestions about Summertime Madness: all this is essential for us to continue to work at our best and provide all of you players with the best possible gaming experience.
Thank you.
Davide Lead Dev Summertime Madness
SM 1.01d Patch Notes - 10th March 2021
Gameplay - Hint System introduced
You can now speak with the Devil and ask for a little help if you got stuck with a puzzle.
But be careful
nothing comes for free…
Interactions Hitbox enlarged : All the hitboxes are now bigger, so it’s easier to check what are the object you can interact with.
- Player Movement speedBoth the walking and the running speed of the player have been slightly increased.
Camera Field of View: The camera has now a larger Field of View and it is also adjustable (read player setting notes).
- Colliders adjustmentsVarious colliders (walls, floors, furniture) have been edited and adjusted.
Over the Bridge Puzzle Fix : The Bridges does not resets anymore after the player falls off through the clouds.
Player Settings - Mouse Sensitivity slider : Mouse sensitivity can now be adjusted according to your preferences.
- Camera FoV sliderCamera field of view can now be adjusted according to your preferences.
Mouse Axes invert : Mouse X axes and Y axes can now be inverted.
- Motion BlurMotion Blur is now disabled by default and can be activated on command via player setting options.
- Paint EffectPainterly effect can now be lowered/increased via menu.
UI and Menus - Menu Font : The font used in the various game menus has been unified.
Achievements Menu : The Achievements menu is now accessible in the in-game menu.
- Menu AnimationsMinor animations/colors are added to the menu in order to make it easier to navigate.
Cursor size : The cursor size now scales accordingly to the resolution selected.
Localization - Adjustments to the Russian, French and Deutsche translations have been made.
Source
Changelog.gg summarizes and formats this update. How we read updates.
