Full notes
Full Summer at Smile Café update
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What changed
- Performance
- Fixes
- Events
- UI and audio
- Gameplay
Story & Performances
Fixed Zoe's Chapter 8 performance; the animation will no longer pause after the dialogue ends.
Fixed an issue where the wrong animation was played in Ida's Chapter 6; it now displays correctly.
Fixed an issue where the drool animation/effects displayed abnormally in certain scenes.
Increased the trigger priority for Nicole's Chapter 4 related events and adjusted the postponement limit during event conlicts, making story progression smoother.
Mini-Games
Fixed an issue where character positions (including Zoe) were not correctly reset when restarting mini-games.
Background music wil now be properly reset when leaving Zoe's mini-game.
Nicole's Mini-Game: Switching animations will no longer interrupt sound effects, and closing the mini-game will no loner force a BGM restart.
Added a hover highlight effect when failing Nicole's mini-game.
H-Scenes / Animations
Fixed the achievement unlock detection for full-screen H-Scenes.
Adjusted custom animation playback logic: Optimized the transition time handling for Climax (Cum) and Ending (Final) perormances.
System & Interface
Fixed an issue where saving was unavailable when the map was locked.
Fixed an issue where pop-up messages were affected by the game speed (TimeScale).
Fixed an issue where buttons incorrectly remained highlighted after being operated.
Adjusted the wait time for related commands after the voiceover ends.
Source
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