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Steam News27 March 20251y ago

Update 0.2 now available! Tier 3, new HUD, graphic rework

VERSION-0.2.0-early-access Centurions, I am pleased to inform you that Tier 3 has arrived. 😎 NEW FEATURES Added a new mission at the end of Episode 8 of the main questline that grants access to your first mule cart.

In this update6

Full notes

Full Summa Expeditionis update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes35 additions20 changes0 removals
  • Gameplay
  • Performance
  • Store
  • Balance
  • UI and audio
  • Events
addedNEW FEATURESAdded a new mission at the end of Episode 8 of the main questline that grants access to your first mule cart.
addedNEW FEATURESAdded new item: “Mule Cart Platform”.
addedNEW FEATURESAdded new item: “Cart Wheel”.
addedNEW FEATURESAdded new item: “Small Mule Cart Plank”.
addedNEW FEATURESAdded new item: “Large Mule Cart Plank”.
addedNEW FEATURESAdded new item: “General Hanger”.

Summa Expeditionis changes

addedAdded a new mission at the end of Episode 8 of the main questline that grants access to your first mule cart.
addedAdded new item: “Mule Cart Platform”.
addedAdded new item: “Cart Wheel”.
addedAdded new item: “Small Mule Cart Plank”.
addedAdded new item: “Large Mule Cart Plank”.

VERSION-0.2.0-early-access

Centurions, I am pleased to inform you that Tier 3 has arrived. 😎

NEW FEATURES

  • Added a new mission at the end of Episode 8 of the main questline that grants access to your first mule cart.

  • Added new item: “Mule Cart Platform”.

  • Added new item: “Cart Wheel”.

  • Added new item: “Small Mule Cart Plank”.

  • Added new item: “Large Mule Cart Plank”.

  • Added new item: “General Hanger”.

  • Added new item: “Tool Hanger”.

  • Added new item: “Torch Hanger”.

  • Added a new episode to the main questline that brings you closer to the war zone, advances you to Tier 3, and grants a Signum (legion insignia) and a Signifer (if he survives).

  • Tier 3 of the camp has been unlocked.

  • Added a new “weapon”: the Legion Signum. (In the future, it will have functions for troop control, camp upgrades, and rituals. For now, it's just a very stylish spear.)

  • A new contubernium has been added at Tier 3, bringing the total under your command to 4 contubernia (39 NPCs).

  • Significantly improved performance in large camps to accommodate growth.

  • Added a new, larger commander’s tent, allowing placement of the Signum next to your Vexillum (standard).

  • Added a new, larger general tent for the camp. (It will receive storage slots and upgrades in future updates).

  • Added a new bed.

  • Added 2 new table models and 2 new chair models.

  • Added a Dolia (grain silo) as a large structure to store cereals, legumes, etc.

  • Added a new shield rack that can hold 8 shields.

  • Added a new entrance gate.

  • Added “Stone Path” to the “Misc” category to pave camp grounds.

CHANGES

  • Updated the NPC and contubernium following system. Followers now move more naturally, avoiding panic when you move nearby and staying with you if you leave the group.

  • War dogs and mules now have their place in formation and move accordingly instead of erratically.

  • Revised item models, with optimizations and updated textures.

  • Updated the human character model with improved detail.

  • Updated the character clothing system to support all clothing layers and accessories (tunics, pants, armor, cloaks, scarves, belts, shoes, gloves, rings, earrings, necklaces…).

  • Clothing layers can now be combined: e.g., tunic + pants + armor + cloak.

  • Complete overhaul of armor sets with more historically accurate references:

  1. Light Auxiliary Armor: Now a Leather Subarmalis, a basic protection sometimes worn alone. Previously, this was a Lorica Hamata. Future versions will move this to a dedicated leatherworking station.

  2. Heavy Auxiliary Armor: Still Lorica Hamata, now redesigned to include the Leather Subarmalis underneath as a natural progression.

  3. Legionary Armor: Replaced the Lorica Segmentata (historically inaccurate for this campaign) with Lorica Hamata worn over a Wool Subarmalis.

  4. Signifer ArmorUpdated to match the new armor format, including helmet and lion pelt adaptations.

Note: All mail armor (chainmail/scalemail) is undergoing a visual style test to balance game aesthetics and historical accuracy. Further improvements are expected.

  • Reworked all cloaks and scarves. Added a new Tesserarius Cloak.

  • Added two new Roman tunics (yellow and white).

  • Rebuilt all helmets with better references from this campaign’s era. Added a new Tesserarius Helmet.

  • Reworked Cantabrian and Vascon clothing and cloaks using more accurate references.

  • Adapted some of their helmets as well.

  • Repainted and resized all helmets and shields to match the new character scale.

  • Redesigned hairstyles, beards, eyebrows, and facial features for each civilization.

  • Started redesigning the UI, with the first test focusing on the player HUD (feedback welcome):

  1. Top-leftMission indicators, now styled to match the new interface.
  2. Bottom-left: Player vitals (stamina, health, hunger, thirst, sleep, and inventory load). Includes quick-view of equipped gear, drawn weapon, ammo count, and spear attack mode.

  3. Bottom-right: Contubernium panel now shows full stats for each NPC in your squad (hunger, thirst, sleep, health, and carry weight).

  4. The radar is now integrated with environmental info (date, time, season).

BUGS

  • Fixed a bug that could cause the game to freeze completely during combat in some situations.

  • Fixed various bugs that caused the AI to pause or “stare into the void” (when that happens, it’s either a bug… or an epiphany).

  • Realigned North, South, East, and West to properly match the sun and moon cycles.

COMING SOON

Centurions, I don’t know how this update will feel to you—it’s the result of many new and difficult decisions, but I’ve made them from the heart, and I hope they resonate with you.

I would’ve liked to include more UI improvements, further AI upgrades, and more Tier 3 content (production buildings, structures, etc.), but now that the game has launched and I’ve been able to bring two new people onto the team, the first step was based on your feedback:

  • Improve the UI: @Adrian has joined the team to lead this task, and he’s already fully immersed in the project. Future updates will bring not only a more beautiful interface, but one that’s far easier to use. He’s not just a talented artist—he’s also a management sim enthusiast, so I sleep better knowing this is in his hands (if I sleep at all 😅).

  • Improve visuals and optimize@Javi is the 3D artist behind the new style. He’s also fully committed to respecting the game’s historical look. He’s completely won me over, and I hope he’ll win you over too. We’ll continue improving visuals and performance together.

In the coming days, we’ll announce the new Roadmap—now factoring in a growing team and greater possibilities. Here’s a preview:

  • Continue replacing the old UI with the new, player-feedback-driven version.

  • Keep replacing outdated 3D models with more optimized ones in the current art style (items, trees, rocks, plants, buildings…).

  • Improve NPC AI for camp tasks, guard routines, and logistics (e.g., interacting with carts and mules).

  • Further develop the character system (stats, traits, facial expressions, NPC free time AI, NPC training AI…).

  • Redesign the combat system—now that we have the new character models.

Coming very soon (almost made it into this update):

  • Full redesign of all animals. All dogs, cats, forest wildlife, and some new farm animals have been reworked. We didn’t have time to integrate them safely yet, but we’ll show them off soon.

  • HUD hotkey system: We’ve designed a shortcut system accessible from the HUD to quickly drink, eat, or issue commands using F1, F2, F3… It’s been highly requested—by players and by me 😅—and it’s coming very soon.

  • HUD indicatorsWe’ve added a system to show shield condition, ammo count, and other alerts directly on the player HUD.
  • Contubernium menu: The HUD panel for your contubernium will receive updates with more info, including current orders, formation status, and total load.

  • Hanger system: While designing the cart, we created a system for attachable hangers. You can place iron hangers on the corners of carts—these can currently be for torches, tools, or general items (boxes, wheels, etc.). The idea is to eventually allow hangers to be placed on buildings too, letting you hang tools or torches in different areas around camp. I just wanted to share it now because I think it’s going to look really cool.

Source

Steam News / 27 March 2025

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