Full notes
Full Sumer update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Sumerians! We’re pleased to report that Update 0.30.01, “Her Divine Voice”, is now live on the main channel. Patch Notes below: Audio
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Store
Added new voice over lines for Inanna.
This is a complete replacement of temporary VO. Huge thanks go out to Auður for being the voice of Inanna for so long. We’re proud to have Nanna Gunnars joining the team and demanding sacrifice!
Added a track that will play while two or more players are overbidding.
A pause menu track will now play while the game is paused!
Balance
Added an “instant statue scoring” variant to the variants menu.
We felt like there wasn't enough incentive to fight statue heavy players in the auction late game and we hope this encourages all players to statues valuable at all points in the game.
Updated ritual pairings
We want rituals drawn during any given year to vary from each other, giving players the option to choose how they want to invest their actions and resources. We are also working on fine tuning year pacing. Some rituals will no longer be able to appear if there are only 2 potteries or 2 breweries. This is to prevent rituals that require a ton of one resource from clogging up the progress of the year.
Bid rushing from the onset will now extend an auction round: If two or more players begin bidding at the start of the auction and have not stopped increasing their bid since the auction will continue, even after the timer has finished, until one player stops bidding.
Controls
If an input device is connected and is not paired with a player then a “Press [INPUT] to join” message will prompt players to take over AI.
Improved mouse controls for profile selection menu
Menus
Graphics now gives the option to pick an aspect ratio and screen resolution
Reshuffled some menu options’ placements (eg-moved Subtitles to Audio)
Improved legibility of menu text font
Top level menu has been aligned to the Ziggurat floors
Simplified some text and option formatting
Menu carrots now display in the color of the player that paused
The “Interact” room on Ziggurat Menu now has character highlight
Player homes on Ziggurat menu now prompt to select player. Standing in front of a home will also prompt you to pick a name
We’ve updated our credits with some amazing people!
Hint thought bubbles are now on by default and can be turned off in
Gameplay menu under Options
Text on several auction cards have received improvements
Tutorial
Fixed rare issues with minimizing the game during tutorial select menu
Visual
Big Head mode has received some visual improvements
Changed the victory pose to be more exalted
Minor fixes to background goat behavior
Resource icons on workshops now darken when the shop is used.
Watermarks matching the pentagon and circle tokens have been added to rooms during room placement
Online Multiplayer
Did a whole bunch of invisible work getting this closer to being ready for public release.
Source
Changelog.gg summarizes and formats this update. How we read updates.
