HomeGamesUpdatesPricingMethodology
Steam News30 April 20262mo ago

Patch Notes 0.16.6

General Fixed an endless mode softlock due to not clearing projectiles properly on transitions. Fixed an endless mode softlock related to talking to NPCs in the level transition.

Full notes

Full SULFUR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions6 changes1 removal
  • Fixes
  • Balance
  • Gameplay
  • UI and audio
  • Performance
fixedGeneralFixed an endless mode softlock due to not clearing projectiles properly on transitions.
fixedGeneralFixed an endless mode softlock related to talking to NPCs in the level transition.
changedGeneralInstant Defibrillator now restore you to 100 HP, instead of 1.
removedBugfixesThe projectile system should no longer break with specific weapon builds. If you encounter more projectile system breaking issues, report them in our bugs channel!
fixedBugfixesFixed bouncing projectiles
fixedBugfixesFixed facemask/breakable penetration

General

  • Fixed an endless mode softlock due to not clearing projectiles properly on transitions.

  • Fixed an endless mode softlock related to talking to NPCs in the level transition.

  • Always drops organs beats never drop organs.

  • Instant Defibrillator now restore you to 100 HP, instead of 1.

Bugfixes

  • The projectile system should no longer break with specific weapon builds. If you encounter more projectile system breaking issues, report them in our bugs channel!

  • Fixed bouncing projectiles

  • Fixed facemask/breakable penetration

  • Duhar’s ammo counter now displays the correct way.

  • Aftershock 30 second reapplying stun fixed. It is now 5 sec as it should be.

  • Frozen shattering enemies should now make the correct sounds.

  • Added back white flash when juggling enemies in their death bounce

  • Some organs would never spawn, like tongues. Now they all do!

  • Water now doesn’t randomly splash if you walk into a corpse nearby.

  • Gibs now sleep/turn off their collision on low and high quality effects mode

  • Grass is now rendering properly through scopes

  • Fixed an issue of Craw Watchers not entering their death animation when killed.

  • Fixed Terrorbaum’s projectiles now firing correctly during his Bullet Rain Phase.

  • Cousin’s Sludge Shield can now be blown up by grenades again.

  • Bullet sizes now can go below 100%.

  • Fixed Item Descriptions flickering.

  • Witch Tumbleweed bombs now don’t explode when taking damage, they get pushed like intended.

  • One of the witch phases that are supposed to clean up / kill minions, now work again.

  • Craw Sentinel and Shav’Wa Warden now blocks as they should, again.

Levels

  • New cave chunk added.

Source

Steam News / 30 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.