Full notes
Full SULFUR update
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What changed
- Fixes
- Balance
- Gameplay
- UI and audio
- Performance
General
Fixed an endless mode softlock due to not clearing projectiles properly on transitions.
Fixed an endless mode softlock related to talking to NPCs in the level transition.
Always drops organs beats never drop organs.
Instant Defibrillator now restore you to 100 HP, instead of 1.
Bugfixes
The projectile system should no longer break with specific weapon builds. If you encounter more projectile system breaking issues, report them in our bugs channel!
Fixed bouncing projectiles
Fixed facemask/breakable penetration
Duhar’s ammo counter now displays the correct way.
Aftershock 30 second reapplying stun fixed. It is now 5 sec as it should be.
Frozen shattering enemies should now make the correct sounds.
Added back white flash when juggling enemies in their death bounce
Some organs would never spawn, like tongues. Now they all do!
Water now doesn’t randomly splash if you walk into a corpse nearby.
Gibs now sleep/turn off their collision on low and high quality effects mode
Grass is now rendering properly through scopes
Fixed an issue of Craw Watchers not entering their death animation when killed.
Fixed Terrorbaum’s projectiles now firing correctly during his Bullet Rain Phase.
Cousin’s Sludge Shield can now be blown up by grenades again.
Bullet sizes now can go below 100%.
Fixed Item Descriptions flickering.
Witch Tumbleweed bombs now don’t explode when taking damage, they get pushed like intended.
One of the witch phases that are supposed to clean up / kill minions, now work again.
Craw Sentinel and Shav’Wa Warden now blocks as they should, again.
Levels
New cave chunk added.
Source
Changelog.gg summarizes and formats this update. How we read updates.
