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Steam News3 March 20264mo ago

Scholar's Update

3 New Weapons, 2 New Enemies, 100+ Oils rebalanced, performance improvements, and a bunch more quality of life updates! Main Updates: - 3 New Guns: Chat-Pardeur 98, Songbird and Warpig. Enjoy!

In this update13

Full notes

Full SULFUR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

27 fixes11 additions142 changes10 removals
  • Performance
  • Gameplay
  • Balance
  • Security
  • UI and audio
  • Fixes
added⚙️ OptimizationAdded gib quantity settings so you can control the performance of enemies exploding better.
removed⚙️ OptimizationEnchantments that shoot puddles no longer have stacked overlapping puddles, this will improve performance on your machine.
added🍽️ Food, Consumables, CraftablesBerry Milkshake and Chocolate Milkshake now has unique art.
changed🍽️ Food, Consumables, CraftablesHealth Potion now gives 80 hp (was 90).
added🍽️ Food, Consumables, CraftablesAdded recipe variants for Grenades, Stews and new Omelets with organs.
removed🍽️ Food, Consumables, CraftablesDuplicate recipes removed.

SULFUR changes

addedAdded gib quantity settings so you can control the performance of enemies exploding better.
removedEnchantments that shoot puddles no longer have stacked overlapping puddles, this will improve performance on your machine.
addedBerry Milkshake and Chocolate Milkshake now has unique art.
changedHealth Potion now gives 80 hp (was 90).
addedAdded recipe variants for Grenades, Stews and new Omelets with organs.

3 New Weapons, 2 New Enemies, 100+ Oils rebalanced, performance improvements, and a bunch more quality of life updates!

Main Updates:

- 3 New Guns: Chat-Pardeur 98, Songbird and Warpig. Enjoy!

- 2 New Enemies: Poltergeist & Apparition. New ghostly threats with unique ghostly behaviors.

- Major Oil and Attachment rebalance: 150+ changes to make more builds viable and interesting.

Many Oils and Attachments should now be more useful across different playstyles. We’re also working on a new inspection feature with detailed tooltips for your current gun build (including individual Oils). That is prioritized for the next update.

More Updates:

🔍 Inspection animations across all guns - Press L to check them out.

⚙️ Optimization

  • Added gib quantity settings so you can control the performance of enemies exploding better.

  • Enchantments that shoot puddles no longer have stacked overlapping puddles, this will improve performance on your machine.

🍽️ Food, Consumables, Craftables

  • Berry Milkshake and Chocolate Milkshake now has unique art.

  • Health Potion now gives 80 hp (was 90).

  • Added recipe variants for Grenades, Stews and new Omelets with organs.

  • Duplicate recipes removed.

🎖️ General

  • Reloads now interrupt firing animations, no more waiting if your gun fires slowly.

  • Can no longer cook food when crafting scrolls at Kevin.

  • Fixed an exploit with the Bulk Ammo Shop which would let you buy bullets even at 0 in currency.

  • Ammunition in the player inventory is now capped at different levels. If you currently have more than that in your inventory it will be transferred to your stash automatically.

  • Added an onscreen effect for when you’re low health, so you remember to eat.

  • Stiffleg now gets 7 random items instead of the accidental 15.

  • Tweaked the player controller so it’s easier to make precise jumps without counter-strafing. This will only take place when you’re moving mid-air without any input.

  • Craft confirm button will now only swap to the retrieve button if there is no more combinations left in the grid.

  • Added input buffering for reload +0.5s.

  • Fixed an issue of Amalgamation not getting gibbed by explosions.

  • Amalgamation no longer spam hit sounds when under water.

  • Enemies now correctly avoid each other again.

  • Desert Clause now triggers the music when initiating him as it should.

  • Straitjacket chest gear fixed and added back in.

  • Lucia now award 60 Weapon XP on death (Was 30).

  • Desert Clause now award 130 Weapon XP on death (Was 30).

  • Emperor now award 100 Weapon XP on death (Was 30).

  • Terrorbaum now award 80 Weapon XP on death (Was 30).

  • Witch now award 100 Weapon XP on death (Was 30).

  • Goblin Wizard’s now scales correctly with mutations.

  • Fixed an issue of Chickens getting stuck in the air when dead.

  • Floating red circle in amulet now fixed. Still a bit jank. But fix is coming.

  • Removed Amalgamations from the Shapeshifter Mutation.

  • Fixed an issue of visual damage on the weapons not showing correctly.

  • Goblin Wizards now drop their wand when they die.

  • Better aligned art on the Endless Cards.

  • Fixed an issue that caused inventory items to overlap and take over each other's spaces, resulting in items getting lost.

  • Swapping an item in the paper doll with an item that doesn’t have the exact dimensions should now work a lot better

🖊️ Levels

Caves

  • New chunk added.

  • Fixed various level generation issues.

  • Fixed broken collisions in walls.

  • Added back missing underwater barrels.

  • Removed broken lampshrooms.

  • Fixed an issue that caused double chests to spawn inside each other.

  • Fixed an issue that caused a damage trigger to overlap into other chunks.

  • Fixed issues that were causing bricks to continuously play sound when overlapping into geometry.

Town

  • Fixed issue that caused Kevin to spawn inside a pedestal.

  • Fixed issue that could cause mines to spawn inside the ground.

  • Fixed issues that caused double random events to spawn inside.

  • Fixed door z-fighting.

  • Fixed scaffolding issue that could cause the player to get stuck.

Sewers

  • Fixed siderooms sometimes overlap into other chunks.

Castle

  • Fixed missing collision on wall.

  • Fixed sideroom sometimes overlapping into other chunks.

Forest

  • Some landscape overlapping issues were fixed.

Bridge

  • Fixed floating decorations on gate wall.

Fortress

  • Fixed some spawning issues that caused enemies to spawn inside geometry.

  • Removed an Invincible collider.

  • Filled in hole in floor.

  • Fixed some holes in the invincible fencing wall.

Endless

  • Added new bosses (Terrorbaum, Desert Clause & Witch).

  • Improved geometry for player movement.

  • Fixed issue of Cousin getting stuck underground.

⚖️ Fixing & Balancing - Weapons, Attachments, Oils

📜 Weapons rebalancing

  • New Drifter animations.

  • New Impala Gravita animations.

  • Arbiter now actually has 1800 durability and not 900. Sorry about that.

  • Augusta spread is now 4 (Was 2).

  • Adjusted laser sight positions on the Snut to not clip suppressors.

  • Rokua now transitions properly to idle after firing the last shot in the mag.

  • Fixed a small error in the Salamander’s animation when transitioning from firing the last bullet in the mag into Idle.

  • Adjusted positions of the Gun Crank and laser sights to be more visible on the view model on the Dirk.

  • GraveKeeper now shows the aftermarket Haukland silencer properly.

  • Haukland Flash Hider now hides muzzle flashes

  • Balthazar’s muzzle attachments now follow the weapon’s barrel properly when reloading.

  • Fixed weapon animation speed not being correctly set on the first shot.

  • Weapon value changes

    • Deathstar now has a value of 3200 SULF (Was 3000).

    • M11A2 Fisk now has a value of 7700 SULF (Was 4500).

    • M182 Pierre-Fusil now has a value of 5000 SULF (Was 3100).

    • Flicker now has a value of 2000 SULF (Was 1000).

    • Unknown now has a value of 2400 SULF (Was 1400).

    • Flock now has a value of 3500 SULF (Was 3000).

    • Tailor Marksman now has a value of 3500 SULF (Was 2400).

    • Hell 'N' Back now has a value of 3000 SULF (Was 2500).

    • Cavalier now has a value of 4000 SULF (Was 3000).

    • Valet now has a value of 4800 SULF (Was 3000).

    • Farsight now has a value of 5500 SULF (Was 3000).

    • Majordome now has a value of 8000 SULF (Was 3000).

    • Wingman now has a value of 6000 SULF (Was 4000).

    • Longboy now has a value of 9000 SULF (Was 3200).

    • Rektor now has a value of 8000 SULF (Was 5000).

📜 Enchantments rebalancing

  • Scroll Of Thunderbolt -75% Attack Speed (Was -80).

⚙️ Attachments rebalancing

  • A12C Muzzle Brake

    • -35% Recoil (Was -0.75 spread).

  • Barrel Extension 2"

    • -10% Spread (Was -0.4 Flat).

    • +10% Bullet Speed (Was 0).

  • Barrel Extension 4"

    • -25% Spread (Was -0.7 Flat).

    • -10% Move Speed (Was 7%).

    • +25% Bullet Speed (Was 0).

  • Barrel Extension 6"

    • -50% Spread (Was -1 Flat).

    • -20% Move Speed (Was 10%).

    • +50% Bullet Speed (Was 0).

  • Breznik BMD

    • -15% Spread (Was -0.75 Flat).

    • -20% Recoil (Was 0).

  • Breznik BMD Tactical

    • -15% Spread (Was -0.75 Flat).

    • -20% Recoil (Was 0).

  • Haukland Flash Hider

    • -0.2 Spread (Was -0.75).

    • -20% Recoil (Was 0).

  • Improvised Barrel Extension

    • +0.1 Spread (Was -0.3).

    • +15% Max Durability (Was 0).

  • Shrouded Barrel Extension

    • -0.2 Spread (Was -0.75).

    • +20% Durability (Was 0).

  • SR-P3 Silencer

    • +10% Crit Chance (Was 0).

    • -20% Recoil (Was 0).

    • -10% Attack Speed (Was 0).

    • Spread reduction removed.

  • Haukland Silencer

    • +20% Crit Chance (Was 0).

    • -10% Recoil (Was 0).

    • -10% Attack Speed (Was 0).

    • Spread reduction removed.

  • Aftermarket Haukland Silencer

    • +25% Crit Chance (Was 0).

    • -15% Attack Speed (Was 0).

    • Spread reduction removed.

  • M87 "Albatross" Silencer

    • +0.25 Spread (Was -0.3).

    • +15% Crit Chance (Was 0).

    • +15% Damage (Was 0).

    • -10% Max Durability.

  • Warmage Compensator

    • -0.15 Spread (Was -0.75).

    • -25% Recoil (Was 0).

🛢️ Oil rebalancing

  • Trusty Old Oil +25% Maximum Durability (Was 20).

  • Rubber Oil +30% Maximum Durability (Was 25).

  • Gentle Oil +25% Maximum Durability (Was 10).

  • Dense Oil

    • +30% Maximum Durability (Was 20).

    • -20% Jump Power (Was -25).

  • Hefty Oil

    • +45% Maximum Durability (Was 30).

    • -20% Movement Speed (Was -25).

  • Soft Bullet Oil +30% Maximum Durability (Was 25).

  • Sensible Oil +25% Maximum Durability (Was 20).

  • High Grade Oil +20% Maximum Durability (Was 25).

  • Wobble Oil +2 Bounces (Was 1).

  • Synchronicity Oil

    • +4 Bounces (Was 3).

    • +25% Chance to Consume Extra Ammo (Was 30).

  • Skip Oil +2 Bounces (Was 1).

  • Scramble Oil +2 Bounces (Was 1).

  • Sherlock Oil +5 Bounces (Was 4).

  • Lazy Oil

    • +2 Bounces (Was 1).

    • -15% Reload Speed (Was -10).

  • Arkanoid Oil +10 Bounces (Was 13).

  • Rebound Oil +3 Bounces (Was 2).

  • Bandit Oil +2 Bounces (Was 1).

  • Pool Oil +5 Bounces (Was 4).

  • Cartoon Oil +6 Bounces (Was 4).

  • Flea Oil +4 Bounces (Was 2).

  • Imperfect Oil +3 Bounces (Was 2).

  • Extra Powder Oil -15% Reload Speed (Was -25%).

  • Instant Oil +150% Bullet Speed (Was 200%).

  • Arrow Oil -15% Damage (Was -20).

  • Fast Bet Oil +35% Bullet Speed (Was 50%).

  • Turbulence Oil +40% Bullet Speed (Was 50%).

  • Dart Oil -20% Jump Power (Was 25%).

  • Bolt Oil

    • +60% Bullet Speed (Was 50).

    • -15 Damage (Was -30).

  • Kinetic Oil +100% Bullet Speed (Was 80).

  • Tight Barrel Oil -10% Durability (Was -20).

  • Out of the Box Oil -15% Max Durability (Was -30).

  • Blindfold Oil +20% Crit Chance (Was 15).

  • Gambler Oil -10% Damage (Was -20).

  • Hustler Oil -15 Damage (Was 30).

  • Machine Oil

    • +60% Attack Speed (Was 50).

    • -30% Move Speed (Was -50).

  • Shower Oil +60% Attack Speed (Was 40).

  • Fragile System Oil -15% Max Durability (Was -30).

  • Rapid Internals Oil

    • +50% Attack Speed (Was 35).

    • -15% Damage (Was -20).

  • BB Oil +30% Attack Speed (Was 20).

  • Perforate Oil +25% Attack Speed (Was 20).

  • Waster Oil +25% Attack Speed (Was 20).

  • Attack Speed Oil +20% Attack Speed (Was 25).

  • Blurt Oil +40% Attack Speed (Was 30).

  • Vegetable Oil -30% Recoil (Was -20).

  • Safety Oil

    • -45% Recoil (Was -35).

    • -8% Damage (Was -10).

  • Stability Oil

    • -45% Recoil (Was -35).

    • -10 Damage (Was -15).

  • Ready Oil -30% Attack Speed (Was -40).

  • Peashooter Oil -25% Recoil (Was -20).

  • Modern Technology Oil -35% Recoil (Was -25).

  • Less Recoil Oil -20% Recoil (Was -25).

  • Braced Oil

    • -30% Recoil (Was -20).

    • -20% Jump Power (Was -50).

  • Contained Force Oil -10% Max Durability (Was -20).

  • Shaved Clip Oil -15% Max Durability (Was 30).

  • Airsoft Oil +60% Reload Speed (Was 40).

  • Double Lock Oil

    • +45% Reload Speed (Was 35).

    • -20% Attack Speed (Was -25).

  • Dynamic Oil

    • -15 Damage (Was -30).

    • +50% Reload Speed (Was 40).

  • Main Focus Oil +30% Reload Speed (Was 20).

  • Speed Trade Oil +40% Reload Speed (Was 30).

  • Cycle Oil +45% Reload Speed (Was 25).

  • Main Discipline Oil

    • -30% Loot Chance (Was -50).

    • +40% Reload Speed (Was 30).

  • Tactical Oil -10% Damage (Was -20).

  • Tech Support Oil -30% Jump Power (Was -70).

  • Fidget Lord Oil

    • +80% Reload Speed (Was 70).

    • -40% Movement Speed (Was -60).

  • Nerf Oil +60% Reload Speed (Was 50).

  • Stoic Oil -0.5 Spread (Was -0.3).

  • Hip Marksman Oil -0.7 Spread (Was 0.3).

  • Altruistic Oil

    • -0.5 Spread (Was -0.3).

    • -30% Loot Chance (Was -50).

  • Exotic Barrel Oil

    • -2 Spread (Was 1.5).

    • -25% Max Durability (Was -50).

  • Lost In Focus Oil -2 Spread (Was -0.6).

  • Slick Oil -0.5 Spread (Was -0.3).

  • Shellman Oil -0.5 Spread (Was -0.3).

  • Vegan Oil -0.4 Spread (Was -0.2).

  • Artillery Oil

    • -2 Spread (Was 0.9).

    • +15 Mass (Was 10).

  • Thorough Oil -0.6 Spread (Was -0.35).

  • Careful Oil -0.5 Spread (Was -0.3).

  • Bowl Oil -0.75 Spread (Was -0.4).

  • Spread Oil -0.75 Spread (Was -0.3).

  • Great Oil

    • +60% Damage (Was 40).

    • 35 bullet drop (Was 40).

  • Seated Oil

    • +30 Damage (Was 20).

    • -15% Jump Power (Was -10).

  • Frugal Oil -35% Loot Chance (Was 50).

  • Launcher Oil

    • +25% Damage (Was 20).

    • -20% Attack Speed (Was -25).

  • Glass Cannon Oil

    • +50% Damage (Was 25).

    • -25% Max Durability (Was -35).

  • Hip Blaster Oil +25% Damage (Was 20).

  • Franciscan Oil +20% Damage (Was 15).

  • Terminator Oil +30% Damage (Was 25).

  • Damage Oil +20% Damage (Was 25).

  • Grounded Oil

    • +25% Damage (Was 15).

    • -15% Jump Power (Was -10).

  • Dum Dum Oil

    • +20% Damage (Was 15).

    • Disable Loot Organs

  • Big Oil +35 Damage (Was 25).

  • Flow Funnel Oil Now actually referred to as Flow Funnel instead of a mistaken copy of Fidget Lord Oil.

  • Mosquito Oil

    • 40% Chance to not consume ammo (Was 70).

    • -15% Damage (Was -30).

  • Bulk Oil +15 Bullet Drop (Was 10).

  • Saviour Oil 30% Chance to not consume (Was 40).

  • Tetris Oil

    • 20% Chance to not consume (Was 30).

    • -40% reload speed (Was -60).

  • Two Time Oil 4.4 increased spread (Was 3).

  • Twice Oil 0.7 increased spread (Was 0).

  • Tandem Oil 0.7 increased spread (Was 0).

  • Suppressive Oil 2.1 increased spread (Was 0).

  • Shredder Oil 1.7 increased spread (Was 1).

  • Scatter Oil 1.7 increased spread (Was 1).

  • Parallel Mag Oil 0.7 increased spread (Was 0).

  • Multichamber Oil +100% increased spread (Was 0).

  • Gemini Oil 0.7 increased spread (Was 0).

  • Double Nothing Oil 0.7 increased spread (Was 0).

  • Division Oil 1.7 increased spread (Was 1).

  • Boomstick Oil +150% increased spread (Was 70).

  • Bombard Oil 1.4 increased spread (Was 0).

  • Black Friday Oil

    • +30% increased spread (Was 0).

    • -30% Max Durability (Was 33).

    • -30% Damage (Was -15).

    • +200% Projectiles (Was 100%).

  • Multishot Oil +40% increased spread (Was 0).

Source

Steam News / 3 March 2026

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