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Steam News12 July 202511mo ago

v1.0.10 - Savefile Backup system and Bugfixes

Hey everyone, This patch is mostly focused on improving issues with save files and the Deadeye revolver, I'll go over some details on the new save system below but I also plan on adding UI popups in game for when things

Full notes

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Hey everyone,

What changed

5 fixes3 additions3 changes1 removal
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
addedThis patch is mostly focused on improving issues with save files and the Deadeye revolver, I'll go over some details on the new save system below but I also plan on adding UI popups in game for when things go wrong for save files.
addedSavefile BackupSome players had issues where their Persistent save file would get corrupted and they'd lose all progression, additionally the game code would *think* you had a save file and part of the game would essentially break (only allowing you to play the Tutorial). This patch is focused on attempting to improve that issue by adding a periodic backup save file and doing a check to see if the current progression save file is corrupted.
changedSavefile BackupNow in v1.0.10, the backup would override your progression save file in the scenario that your save file corrupts (e.g. during a crash, etc.), you may lose a small bit of progress when this occurs but it's better than losing everything.
changedSavefile BackupIn the future, I'd like to make it so players can see when this occurs when they boot up the game via an interface popup, letting them know if both the backup and persistent save file somehow both got corrupted, if the backup was used and small bits of progress was lost, etc.
addedSavefile BackupI do want to apologize to the small subset of players that did come across their save file corrupting before this patch, and to the others that instantly had issues the first instance they started the game. I'm hoping this new system fixes things. Unfortunately any save files that were corrupted before can't be retrieved. ;(
changedFull Patch NotesBackup save system, should fix players having broken saves on first playthrough or savefile corrupting after a crash

This patch is mostly focused on improving issues with save files and the Deadeye revolver, I'll go over some details on the new save system below but I also plan on adding UI popups in game for when things go wrong for save files.

Savefile Backup

Some players had issues where their Persistent save file would get corrupted and they'd lose all progression, additionally the game code would *think* you had a save file and part of the game would essentially break (only allowing you to play the Tutorial). This patch is focused on attempting to improve that issue by adding a periodic backup save file and doing a check to see if the current progression save file is corrupted.

Now in v1.0.10, the backup would override your progression save file in the scenario that your save file corrupts (e.g. during a crash, etc.), you may lose a small bit of progress when this occurs but it's better than losing everything.

In the future, I'd like to make it so players can see when this occurs when they boot up the game via an interface popup, letting them know if both the backup and persistent save file somehow both got corrupted, if the backup was used and small bits of progress was lost, etc.

I do want to apologize to the small subset of players that did come across their save file corrupting before this patch, and to the others that instantly had issues the first instance they started the game. I'm hoping this new system fixes things. Unfortunately any save files that were corrupted before can't be retrieved. ;(

If you come across any issues with your save file in this patch, please let me know! I did a lot of playtesting with this patch (which is why it took so long to release) but I haven't come across any issues myself, so I do hope all players don't have any issues with their save file moving forward.

Full Patch Notes

Of course there are other fixes, including a balancing change in a level that a lot of people were having trouble in (which I understand fully), here's the full notes:

  • Backup save system, should fix players having broken saves on first playthrough or savefile corrupting after a crash

  • FIXED: Pause menu still requiring multiple presses after restarting (some people experiencing multiple clicks but may be due to game losing focus bug)

  • FIXED: Enemies close together end up targeting the wrong enemy with mouse aim assist in Third Person (revolver ultimate)

  • Mouse aim assist will aim at direct enemy under crosshair now in the case that the player is explicitly aiming at an enemy

  • FIXED: Revolver ultimate hit spots appear underneath the enemy when killed

  • FIXED: Activating revolver ultimate while in a cleansuit or time focus causes game to not slowmo and breaks things

  • FIXED: Empty indicator (UI elements) with revolver not appearing (No ammo text and crosshair turning red)

  • Using revolver ultimate gives invincibility for a short period

  • Sniper in Toronno has retired, and been replaced with… two other snipers, but they are now killable enemies

Thanks again for all of the bug reports and feedback, please let me know if you come across any additional issues with save files and I'll be sure to get on it ASAP.

Source

Steam News / 12 July 2025

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