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Full Suit for Hire update
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Repeated intro
Hey everyone,
What changed
- Gameplay
- Fixes
- UI and audio
- Events
Suit for Hire changes
New patch is out with some improvements that should improve things for players across the board (both top-down and third person), I've done a bunch of testing to make sure things are working properly but please let me know if you experience any new/weird issues out of nowhere, I'll be sure to release a 2nd patch ASAP.
FIXED: Enemies that despawn due to player’s distance must be in a past checkpoint
FIXED: Throwing weapons at glass not shattering it
- FIXEDRevolver ultimate only hitting enemy that’s currently hovered over with Mouse Aim Assist enabled
FIXED: Slight launch forward when kicking and killing an enemy
- FIXEDRandom moments where shooting/meleeing doesn’t occur in Third Person (happens when cursor is trying to go off-screen and losing focus while in Borderless mode), added a system that keeps the cursor in the center of the screen at all times
Topdown improvement: Aiming at an enemy directly under crosshair should now aim at the physical spot allowing for less misses due to camera perspective issues
Increased pickup radius of floating items (e.g. cash and single bullets)
Improved/adjusted rotation assist when melee-attacking enemies (should look smoother)
Thanks again for all of your patience and support!
Future Patches
A few things that I've got on my radar and will be fixing/adding in the future are:
Controller haptics/vibration
FIX: Pause menu requiring multiple presses (want to see if this is still occurring)
FIX: Gambler modifier freezing and breaking during specific moments
All enemies on ground floor (including outside) need to be killed to progress on Oil Prince
Input hotkey for Toggle HUD (currently H but not customizable)
AI improvements and a separate "Enhanced Enemy" setting for players who want added challenge
"Enhanced Hitboxes" (still figuring out the naming for this one), essentially a setting for players in third person who want distance, headshots, etc. to matter more in the game, essentially revamping how secondary weapons work
"Enhanced Hitboxes (Primary)", a setting that will be similar to the above but for Primary weapons, probably not recommended since it breaks the Primary weapon's purpose of being the Suit's powerful weapon but I think people wouldn't mind the option
Level improvements, indicating/improving directions of where to go so players don't get lost in specific levels
Adding Grabbing to the Tutorial
More crosshair settings/customization
Looking into modding support and how far I can push it
I've got a lot more things that I plan on fixing/adding but this is a pretty good start of things that I want to put into the game, and gives you a picture of what I've got on my list!
I'd like to open up a public roadmap or Q&A at some point, but please let me know if you have any questions/concerns in the comments.
Source
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