Full notes
Full Suika Shapes update
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What changed
- Gameplay
- UI and audio
- Store
- Maps
- Events
- Balance
New Graphics and additional customization
Suika Shapes has a new look! I took the time to draw some shading and highlights and re-did some of the colors for the shapes to match the cover art. The smallest shape's color has also been changed to cyan because it was previously causing a lot of confusion.
The old style can still be used if you choose the "Classic" Shape Style in the graphic settings. The white outlines setting still affects the face colors, and white outlines is on by default.
Shape colors, outlines, shading, particle colors, and more can all be customized now. Additionally, the custom faces should be working better, and you can choose to only replace specific faces now instead of all of them. You can also provide a custom background image as well if you'd like to.
The readme in the Skin folder has also been updated, so check that out in your install directory for the full instructions on customizing the game's colors.
Trapezoids
The latest shape added to the game is Trapezoids! We are now up to 22 shapes, or 24 if you count the mirrored tetrominos (see chirality)
There's something great about simple regular shapes that allows them to be stacked and fit together in many great ways, so I went for another simple one this time around.
New Stage - Balance
This is a new mode that I think everyone may be able to enjoy as much as the base Suika experience. In Balance, the lose condition is completely different from normal Suika.
Hp system -> In Balance, if shapes fall off of the edge you lose hp. If your hp reaches 0, the game ends. Bigger shapes falling off causes a larger loss of hp, which matches the score values you would get for matching them (you have 250 hp)
This stage does not work well (or at all) if you only choose circles, but if you mix circles with something else, they can become a fun obstacle to work around. The ground has increased friction to help a bit, but shapes are still just as slippery as normal. Use the slow drop feature frequently (right click) to gently drop shapes.
In addition to using the hp system, the stage can also tilt a few degrees in either direction depending on how much weight is on either side.
Weekly Mode Spotlight
The long awaited, much needed weekly mode spotlight is finally here! Compete with all other players together every week on a curated mode, sometimes with leaderboards specially made for the week.
For the first week, everyone will be cometing on the new stage, Balance, with Transformation mode! Good luck! I put a score up at 2322 points for everyone to try and beat. For those who are able to make a Suika on this stage, be careful to stop it from rolling off!
The weekly mode panel will show the top 10 Global and friend scores for each mode. The scores are not time limited, so you can still compete on the previous week's challenge late as well. Though, if you'd like to get started on next week's challenge, you can see it in the image above.
Instant Drop Modifier
If you were looking closely at that image, you might have noticed a new modifier: Instant drop. This mod Instantly places the shape where it would first hit something else, and also removes the drop cooldown. I suggest pairing this with the
Source
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