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Steam News30 April 20262mo ago

Dev Note #9

Hello, this is Taehyun Kim, director of Sudden Attack Zero Point. After extensive internal testing, we are ready to move into the Final CBT to conduct one last round of evaluation for the build.

Full notes

Full Sudden Attack Zero Point update

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Repeated intro

Hello, this is Taehyun Kim, director of Sudden Attack Zero Point. After extensive internal testing, we are ready to move into the Final CBT to conduct one last round of evaluation for the build. Since last year's Steam Next Fest, we have made major improvements to overall optimization. We've also introduced new maps, weapons, weapon parts, and a Black Market system. These additions are aimed at delivering a wider range of content within a much smoother gameplay environment. We appreciate your continued interest and support as we head into this final stage.

What changed

0 fixes8 additions4 changes0 removals
  • Performance
  • UI and audio
  • Balance
  • Gameplay
  • Maps
  • Server
addedHello, this is Taehyun Kim, director of Sudden Attack Zero Point. After extensive internal testing, we are ready to move into the Final CBT to conduct one last round of evaluation for the build. Since last year's Steam Next Fest, we have made major improvements to overall optimization. We've also introduced new maps, weapons, weapon parts, and a Black Market system. These additions are aimed at delivering a wider range of content within a much smoother gameplay environment. We appreciate your continued interest and support as we head into this final stage.
changedTest ObjectivesIn this test, we aim to verify the overall polish of the content, including the core gameplay loop, and proactively address the variables that may arise in a live environment. 1) Evaluating Improved Gameplay and Optimization Based on the feedback during Steam Next Fest, we've refined the gameplay experience and optimization.
changedTest ObjectivesADS mechanics, kill sounds and effects improved to stay faithful to the feel of the original game
changedTest ObjectivesFrame rate limit increased to 200 FPS for faster gameplay and micro-stutters reduced
addedTest ObjectivesWe hope you enjoy the improved experience, and it would be a big help if you could focus your feedback on how seamless and smooth the gameplay feels in this upgraded build. 2) Assessing New Content Balance and Player Satisfaction We have introduced new content to broaden your options and enhance the combat experience. Please explore freely and share your honest thoughts in terms of fun and balance.
addedTest ObjectivesAI bot mode added to assist with onboarding

[Test Schedule]

  • Early June 2026

[Test Objectives]

In this test, we aim to verify the overall polish of the content, including the core gameplay loop, and proactively address the variables that may arise in a live environment. 1) Evaluating Improved Gameplay and Optimization Based on the feedback during Steam Next Fest, we've refined the gameplay experience and optimization.

  • ADS mechanics, kill sounds and effects improved to stay faithful to the feel of the original game

  • Frame rate limit increased to 200 FPS for faster gameplay and micro-stutters reduced

We hope you enjoy the improved experience, and it would be a big help if you could focus your feedback on how seamless and smooth the gameplay feels in this upgraded build. 2) Assessing New Content Balance and Player Satisfaction We have introduced new content to broaden your options and enhance the combat experience. Please explore freely and share your honest thoughts in terms of fun and balance.

  • AI bot mode added to assist with onboarding

  • New map: Metro (Bomb Defusal Mode)

  • New map: Folk Village (Team Deathmatch)

  • 3 new primary weapons (SCAR, SVD, P90)

  • Weapon parts and Black Market system added

  • Details on these improvements and additions can be found in our Dev Note #7 video.

[How to Participate in the Test]

The test is open to everyone, and all you have to do is sign up to participate. (Please note that applications from region-locked countries may be restricted or excluded from the final participant pool.) The long-awaited North America server has also been set up and will be available. If you're interested, be sure to sign up! Details on the sign-up period and process will be shared in a future announcement. In the meantime, add the game to your wishlist and stay tuned for more information on joining the Final CBT!

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Source

Steam News / 30 April 2026

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