Full notes
Full Sudden Attack Zero Point update
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Repeated intro
Hello, this is Taehyun Kim, director of Sudden Attack Zero Point.
What changed
- Performance
- Gameplay
- Server
It’s hard to believe that a month has already passed since the Steam Next Fest took place.
It took us a while to review your feedback and determine our next steps, as we wanted to ensure we could deliver meaningful news to you after the test.
First of all, we'd like to express my sincere gratitude to everyone who played our demo during the Steam Next Fest.
Players from South America, Southeast Asia, and many other regions around the world took part, and through your surveys and community discussions, we received many valuable suggestions and warm words of support. Thanks to your feedback, we've been able to identify where we need to focus our efforts moving forward.
Today, after carefully reviewing all your valuable suggestions, we'd like to share the development team's responses to some of the most common pieces of feedback we received.
[Feedback on Optimization]
Many players mentioned issues regarding optimization, such as the frame rate limitations and frame drops, and we've confirmed that this issue affected far more users than we expected.
First, we'd like to provide more details about the frame rate limitation. As the game currently runs on an older engine, there was an issue where the frame rate affected first- and third-person animations. As a result, we had to limit the frame rate at 84 Hz.
We assumed this wouldn't be a major issue since the environment was similar to the original Sudden Attack, but as many of you emphasized the importance of frame rate, we are now exploring fundamental improvements in this area.
Additionally, many players who experienced frame drops during gameplay provided valuable feedback on optimization.
Although we believed we had made significant progress on optimization before SNF, we found that our updates did not sufficiently account for diverse hardware environments, resulting in many players experiencing various types of frame drops.
We would like to assure you that resolving the frame drop issue is now our top priority. Once the improvements reach a stage where we can share concrete details, we'll announce them through our Dev Note.
[Feedback on Changes in Gameplay Compared to the Original]
We understand that many of our players came expecting the gameplay of the original Sudden Attack, and some felt disappointed that Zero Point had a different feel overall.
When we changed the screen ratio from 4:3 to 16:9, we added and adjusted various elements to retain the original Sudden Attack gameplay as much as possible, but it seems we were unable to fully replicate the classic feel.
While certain changes were unavoidable due to engine upgrades, we promise we will continue to explore various ways to ensure the unique feel and identity of Sudden Attack is maintained in Zero Point.
[Feedback on Regional Servers]
During the test period, we only operated servers in South America (SA) and Southeast Asia (SEA), which caused players in other regions to experience issues due to high latency.
We would like to once again thank our global community for showing so much more interest than we anticipated.
Based on the diverse data we collected during this test, we are currently preparing solutions to ensure that as many players as possible will be able to enjoy the game under stable, optimized conditions when the game is released.
Any updates that arise after further review will continue to be shared through the Dev Note. We also humbly accept any criticism, so please feel free to share your thoughts through our various community channels.
Lastly, we would like to extend our sincere gratitude for the astounding support you showed us during the first public test of Sudden Attack Zero Point.
We promise to do our utmost to ensure that Sudden Attack Zero Point lives up to the generous support you have given us.
Thank you.
Source
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