In this update3
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Full Sudden Attack Zero Point update
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Repeated intro
Hello again, this is Taehyun Kim, director of Sudden Attack Zero Point. Today, we'd like to talk about the weapon customization system, where you can tailor any weapon to fit your combat style.
What changed
- Gameplay
- Performance
- Store
Sudden Attack Zero Point changes
[Our Objective Behind the Weapon Customization System]
We believe that one of the core elements that make FPS games enjoyable is selecting which weapon to use in battle. With that in mind, our development team held many discussions about what kind of system could enhance the fun and satisfaction of that experience. As a result, we decided to focus our efforts on the "weapon customization" system, where you can assemble your own weapons. Imagine the thrill of collecting weapon parts one by one and combining them into something that not only looks great but is also uniquely yours. With the hope that you will enjoy the process of crafting your own weapon, we would now like to introduce the different types of weapon parts and their functions.
[Customizable Weapon Components]
From primary weapons to melee weapons, all weapons except the C4 can be customized. The customizable components for each weapon category are as follows:
| Primary weapons | Scope, grip, magazine, underbarrel, muzzle, barrel,handguard, stock (8 components) |
|---|---|
| Secondary weapons | Scope, grip, magazine, underbarrel, muzzle (5 components) |
| Melee weapons | Blade, handle (2 components) |
(Customizable components may vary by weapon, and we are considering expanding them in the future.)
Every weapon part has unique options, and replacing a part will change the weapon design (3D model) accordingly. To further highlight the uniqueness of each weapon, we are also in the process of developing a variety of skins, such as the one shown below.
Steam post imageSteam post image※ The skin in the image is still in development and may differ from the final product.
Depending on options of the parts you choose to equip, you can modify your weapon to amplify its strengths or compensate for its weaknesses. Let's take a look at an example. One of the fixed options on the underbarrel of KRISS is [Increased Moving Accuracy]. To take advantage of the KRISS's lightweight design, you can choose this option to maximize its performance. If you prefer close-range combat and want to improve visibility, removing your scope to clear your line of sight entirely can be your tactic for victory.
To reflect each player's personal preferences in weapon design and introduce more diverse gameplay experiences, we are doing our best to expand the range of customizable parts as much as possible. We hope you are as excited as we are about this.
[SNF Participation Notice]
As we have shared various news with you through the Dev Notes, we have no doubt that many of you are eager to try the game for yourselves. To present the game to you as early as possible and gather your valuable feedback, we have decided to participate in the Steam Next Fest this coming October. As this is the first time we'll be introducing this build to a large audience, we are working diligently and testing it every day to ensure everything is thoroughly prepared. We look forward to your participation and hope you'll have fun! (Details on how you can participate will be provided in a future announcement.) Thank you.
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