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Steam News29 June 20261mo ago

“Succubus Successor” Dash System Adjustment

Currently, dashing in the game is affected by stamina limitations, which may feel unintuitive or unfamiliar to some players during gameplay.

Full notes

Full Succubus Successor: Delilah's Juicy Journey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • Balance
  • Gameplay
changedCurrently, dashing in the game is affected by stamina limitations, which may feel unintuitive or unfamiliar to some players during gameplay.
changedTo make the overall control experience smoother, we have adjusted how stamina is consumed when dashing:
changedReduced stamina consumption while dashing.
changedAdditional stamina will only be consumed if a collision occurs during a dash.
changedWith this adjustment, players will be able to use dashing more flexibly and enjoy smoother controls during both movement and combat.

Succubus Successor: Delilah's Juicy Journey changes

changedCurrently, dashing in the game is affected by stamina limitations, which may feel unintuitive or unfamiliar to some players during gameplay.
changedTo make the overall control experience smoother, we have adjusted how stamina is consumed when dashing:
changedReduced stamina consumption while dashing.
changedAdditional stamina will only be consumed if a collision occurs during a dash.
changedWith this adjustment, players will be able to use dashing more flexibly and enjoy smoother controls during both movement and combat.

Currently, dashing in the game is affected by stamina limitations, which may feel unintuitive or unfamiliar to some players during gameplay.

To make the overall control experience smoother, we have adjusted how stamina is consumed when dashing:

  • Reduced stamina consumption while dashing.

  • Additional stamina will only be consumed if a collision occurs during a dash.

With this adjustment, players will be able to use dashing more flexibly and enjoy smoother controls during both movement and combat.

Source

Steam News / 29 June 2026

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