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Steam News3 March 20264mo ago

DEVLOG 6: NEXTFEST RESULTS + UPDATING THE INTERFACE ✨

Hey everyone! It’s Nick — your friendly neighbor and manager of a demonic resort. Did you miss me?

In this update3

Full notes

Full Succubless update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Store
  • UI and audio
changedWE’D BE REALLY HAPPY IF YOU ADDED THE GAME TO YOUR WISHLIST 🙏🏻https://store.steampowered.com/app/4036540/Succubless/
changedSurvey results from NextFestBut there’s still room for improvement. Our main focus is making the combat system clearer. You pointed out some interface issues: buffs and debuffs are hard to read, sometimes there’s too much information, and more. We’ll also be reworking the tutorial so it explains combat more effectively ❤️
addedUpdating the interfaceWe’ve already started reworking the UI and are testing different options. We’re experimenting with new color schemes and have added some cute chibis, as we want to make the interface more expressive while keeping it user-friendly ✨
changedUpdating the interfaceWe haven’t finalized the version yet, so your feedback is especially important to us. How do you like the current direction? Are we heading in the right direction? In the next devlog, we’ll show what else we’ve improved and which UI we ultimately decided on 😉
changedUpdating the interfaceStay steamy, Nick 🃏🔥
changedUpdating the interfaceTelegram Twitter Bluesky Discord

Succubless changes

changedhttps://store.steampowered.com/app/4036540/Succubless/
changedBut there’s still room for improvement. Our main focus is making the combat system clearer. You pointed out some interface issues: buffs and debuffs are hard to read, sometimes there’s too much information, and more. We’ll also be reworking the tutorial so it explains combat more effectively ❤️
addedWe’ve already started reworking the UI and are testing different options. We’re experimenting with new color schemes and have added some cute chibis, as we want to make the interface more expressive while keeping it user-friendly ✨
changedWe haven’t finalized the version yet, so your feedback is especially important to us. How do you like the current direction? Are we heading in the right direction? In the next devlog, we’ll show what else we’ve improved and which UI we ultimately decided on 😉
changedStay steamy, Nick 🃏🔥

Hey everyone! It’s Nick — your friendly neighbor and manager of a demonic resort. Did you miss me? Right after Next Fest, we wrote Devlog 6, where we share the survey results, key takeaways, and the changes we’re already implementing in the game.

We also want to thank everyone for their detailed feedback — it really helps us make Succubless even better 🔥

WE’D BE REALLY HAPPY IF YOU ADDED THE GAME TO YOUR WISHLIST 🙏🏻

https://store.steampowered.com/app/4036540/Succubless/

Survey results from NextFest

We received 100 responses to our Google form, which could be filled out after playing the demo. Thank you so much! We’re especially glad that you enjoyed the art and animations – the team definitely deserves some well-earned praise 🥰

But there’s still room for improvement. Our main focus is making the combat system clearer. You pointed out some interface issues: buffs and debuffs are hard to read, sometimes there’s too much information, and more. We’ll also be reworking the tutorial so it explains combat more effectively ❤️

Updating the interface

We’ve already started reworking the UI and are testing different options. We’re experimenting with new color schemes and have added some cute chibis, as we want to make the interface more expressive while keeping it user-friendly ✨

We haven’t finalized the version yet, so your feedback is especially important to us. How do you like the current direction? Are we heading in the right direction? In the next devlog, we’ll show what else we’ve improved and which UI we ultimately decided on 😉

Stay steamy, Nick 🃏🔥

Telegram Twitter Bluesky Discord

Source

Steam News / 3 March 2026

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