Full notes
Full Successor update
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What changed
- Fixes
- Gameplay
- Performance
- Maps
- Balance
Successor changes
Hi everyone,
We've just pushed another small update to address a few ongoing issues.
Fixed a bug where certain abilities, like roadblocks and traps, had targeting arrows pointing in the wrong direction.
Increased the frame rate cap. We recommend enabling V-Sync to help keep things in sync with your monitor's refresh rate.
The Scoundrel can now jump four tiles, making him a bit more versatile in combat.
Additional optimizations to improve performance across all systems.
Improvements to postfilters in region maps.
Fixed a light issue when Sorcress upgraded the Long Winter trait.
Corrected navigation problems on Cliff boards and in some caves.
We're still working on fixing the most frustrating bugs, and with this update, we're also starting to look at accessibility and balance improvements.
Best regards
The Playwood Project Dev Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
