🚀 Exciting Updates on Subway Nomads! 🚀 Hey everyone! We’ve got some exciting updates to share as we push forward with development. Things are coming together, and we’re getting closer to that big moment—Early Access!
Full notes
Full Subway Nomads update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition4 changes0 removals
Events
Compatibility
UI and audio
Balance
Server
added🔥 What’s New? ✅ Steam Achievements Added – Because what’s a game without a little extra challenge? ✅ Trailer in the Works – I Hired an awesome creator to make a trailer. Stay tuned—it’s going to be worth the wait. ✅ 1-4 Minute(s) Gameplay Video Planned – In addition to the trailer, I am also putting together a pure gameplay showcase so you can see the game in action before Early Access.
changed🎮 Controller Support & Testing I am still working on full controller support, but i hit a few bumps along the way! As for game testing, that phase hasn’t started just yet, but it’s coming soon.
changed🧟‍♂️ Zombie AI – Big Plans Ahead! Right now, zombies roam around certain stations, but this is just the beginning. The first major step is making them actively attack your train, climbing through windows and creating real moments of tension. From there, we’re taking AI to the next level—zombies will react to light and sound, forcing you to think strategically. and of Course giving you more reason to reinforce your train.
changedI am also planning dynamic station events: players will be able to restore power to stations, causing zombies to go into a frenzy and hunt anything that moves. set off a fire alarms, and zombies might rush to another part of the station, giving you a chance to loot in peace when supplies are running low.
changedDiscord Server
Subway Nomads changes
added🔥 What’s New? ✅ Steam Achievements Added – Because what’s a game without a little extra challenge? ✅ Trailer in the Works – I Hired an awesome creator to make a trailer. Stay tuned—it’s going to be worth the wait. ✅ 1-4 Minute(s) Gameplay Video Planned – In addition to the trailer, I am also putting together a pure gameplay showcase so you can see the game in action before Early Access.
changed🎮 Controller Support & Testing I am still working on full controller support, but i hit a few bumps along the way! As for game testing, that phase hasn’t started just yet, but it’s coming soon.
changed🧟‍♂️ Zombie AI – Big Plans Ahead! Right now, zombies roam around certain stations, but this is just the beginning. The first major step is making them actively attack your train, climbing through windows and creating real moments of tension. From there, we’re taking AI to the next level—zombies will react to light and sound, forcing you to think strategically. and of Course giving you more reason to reinforce your train.
changedI am also planning dynamic station events: players will be able to restore power to stations, causing zombies to go into a frenzy and hunt anything that moves. set off a fire alarms, and zombies might rush to another part of the station, giving you a chance to loot in peace when supplies are running low.
changedDiscord Server
🚀 Exciting Updates on Subway Nomads! 🚀
Hey everyone! We’ve got some exciting updates to share as we push forward with development. Things are coming together, and we’re getting closer to that big moment—Early Access! 🎉
🔥 What’s New? ✅ Steam Achievements Added – Because what’s a game without a little extra challenge? ✅ Trailer in the Works – I Hired an awesome creator to make a trailer. Stay tuned—it’s going to be worth the wait. ✅ 1-4 Minute(s) Gameplay Video Planned – In addition to the trailer, I am also putting together a pure gameplay showcase so you can see the game in action before Early Access.
🎮 Controller Support & Testing I am still working on full controller support, but i hit a few bumps along the way! As for game testing, that phase hasn’t started just yet, but it’s coming soon.
🧟‍♂️ Zombie AI – Big Plans Ahead! Right now, zombies roam around certain stations, but this is just the beginning. The first major step is making them actively attack your train, climbing through windows and creating real moments of tension. From there, we’re taking AI to the next level—zombies will react to light and sound, forcing you to think strategically. and of Course giving you more reason to reinforce your train.
I am also planning dynamic station events: players will be able to restore power to stations, causing zombies to go into a frenzy and hunt anything that moves. set off a fire alarms, and zombies might rush to another part of the station, giving you a chance to loot in peace when supplies are running low.
🗓️ Early Access Release Date? The official date will be revealed in the trailer! Keep an eye out! Note: i cannot reassure the release date mostly because i am solo and i can get some setbacks. but i will try my best to stick to the planning!