Full notes
Full Suburbia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Good Eveni... Oh gosh is it morning already?
Player and NPCS (Humanoid Rig)
Anyhow I've been hard at work animating and finalizing the player model, what's special about this one is that it can accommodate not only the player, but also the NPC's as well!
Along with that I'm in the process of setting up the weapon and clothes anchors as well so it will be super easy to expand upon in the future!
Construction System Implementation
Over the last two days I significantly improved the Build Mechanics, accounting for collision with existing structures, as well as NPC's and Players thus preventing placement. UI improvements were debugged, its now in a shippable state.
There are several other things I've added and redesigned this week focusing on back-end Dev Cycle improvements... The list as follows below:
Version 0.042
Improved world rendering depending on active player selected (Human-FPS or Drone-RTS).
Fixed NPCs falling through world in unrendered chunks.
Significantly improved Constructables building system.
Added a way to re-enter the player editor after initial player creation in the Main Menu.
Redesigned the Chunk Loading System for easier expandability.
Added a Developer Log to the Main Menu.
Added Save States for Player Units and Constructables.
Added Day/Night Cycle Persistency.
Source
Changelog.gg summarizes and formats this update. How we read updates.
