Full notes
Full Substrate: Emergence update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, v0.2.8 is here! There is a new UI, as well as a bunch of improvements and new features. While some of the newest features and cell types are still WIP, there are plenty of improvements that enable more selective evolution and creative lab shenanigans. The tutorial format has also been reworked, so I am especially looking for feedback on ways to improve the tutorial's content to be easier to understand and navigate. v0.3.0 will be the next major feature update. Until then, I'll be working on polishing and finishing the existing features. Here is the full changelog: v0.2.8:
What changed
- UI and audio
- Gameplay
- Balance
- Security
- Maps
- Fixes
Substrate: Emergence changes
Added crystal system: persistent environmental generators
Balance tweaks:
Reduced organelle maintenance cost
Reduced movement cost by 10x (was previously 5x+ base maintenance cost)
Increased collector attraction speed
Plasmodium branches take damage from enzymes
All cells now have some basal absorption. Higher basal absorption requires increased membrane permeability, resulting in increased vulnerability to damage
Increased energy:cytosol base conversion ratio from 1:36 -> 1:48
Increased particle sizes from ambient diffusion
Added more environment sliders on culture creation:
Ambient temperature slider
Crystal options
Basal substrate generation floor slider
Contract system:
Board no longer auto refills, refresh functions as a mulligan system (clear board and draw 4 fresh contracts)
Active contracts can be abandoned (grants incur penalty)
HUD shows tracked contracts instead of just the first active contract. Tracking can be enabled/disabled per active contract
Rebuilt UI with a more consistent style:
Replaced intro pop-ups with non-invasive hint cards
Added playtest welcome panels
Added copy diagnostics button under advanced settings panel
Added new organelle: Endoplasmic reticulum. Secretes particles. Found in trophocytes
Reworks:
Lysocysts now fire packages of enzymes (previously called blastocysts)
Reenabled amoeba with improved body shapes. Renamed amoeba -> Heterokaryon
Improved pseudopodia, with the goal of bridging motile cell -> plasmodium evolutionary pathway
Bug fixes:
Improved strain classifier and collection consistency
Removed plasmodia basal -> cytosol direct conversion path
Fixed bug causing generalist cells to have no behavior outputs (ciliates, flagellates, etc)
Other various bug fixes
Renamed theoretical lab -> creative lab
Added WIP autopopulate feature. Automatically adds cell to culture to maintain population floor
Began reworking tutorial. Replaced most objectives with reactive hints
Began highly WIP new rogue-like game mode "Lineage Control"
Source
Changelog.gg summarizes and formats this update. How we read updates.
