What changed
1 fix2 additions0 changes0 removals
addedSkill Update • [new] Cannon: Charged Impact, damage skill usable by all classes • [new] Laser: Focus Burn, DoT skill usable by all classes • [new] Advanced Mining: Fracture, class skill to uncover asteroid cells
addedSupport System • [new] Support system integrated into game and server; write to us from within the game • [tune] New support menu now used in the main menu and in-game. The "?" button now leads to the same support menu, which is integrated into the player profile menu
fixedGeneral • [new] Optional scrolling by moving the mouse to the edge of the screen in fullscreen mode (default disabled). @Craig • [tune] Fighters have more shield and less hull points to balance out kinetic vs energy weapons • [tune] Bosses tend to be lower in level for low-level players but scale more if a lot of players are online • [tune] Encounters are less likely to be much stronger than the player • [tune] Server maintenance now shows the correct countdown timer, which broke in a previous update • [tune] Cargo slots title text was drawn outside the window. @JoWhips • [tune] Skill radius is now drawn last to prevent it from being drawn behind a planet. @Sakuya • [tune] Fixed some overlapping in the Shipyard for ship stats and reduced the length of "technology" in all translations • [tune] Corrected labels and buttons for hull, create hull, and module • [tune] Shipyard no longer shows the skills tab if none have been unlocked, improving the new user experience • [tune] If a module is reduced in strength due to being installed in a lower-tier slot, a yellow arrow is now shown instead of a small asterisk. In addition, the hover-over will display a text stating that the module has been reduced
Subspace Discovery changes
addedSkill Update • [new] Cannon: Charged Impact, damage skill usable by all classes • [new] Laser: Focus Burn, DoT skill usable by all classes • [new] Advanced Mining: Fracture, class skill to uncover asteroid cells
addedSupport System • [new] Support system integrated into game and server; write to us from within the game • [tune] New support menu now used in the main menu and in-game. The "?" button now leads to the same support menu, which is integrated into the player profile menu
fixedGeneral • [new] Optional scrolling by moving the mouse to the edge of the screen in fullscreen mode (default disabled). @Craig • [tune] Fighters have more shield and less hull points to balance out kinetic vs energy weapons • [tune] Bosses tend to be lower in level for low-level players but scale more if a lot of players are online • [tune] Encounters are less likely to be much stronger than the player • [tune] Server maintenance now shows the correct countdown timer, which broke in a previous update • [tune] Cargo slots title text was drawn outside the window. @JoWhips • [tune] Skill radius is now drawn last to prevent it from being drawn behind a planet. @Sakuya • [tune] Fixed some overlapping in the Shipyard for ship stats and reduced the length of "technology" in all translations • [tune] Corrected labels and buttons for hull, create hull, and module • [tune] Shipyard no longer shows the skills tab if none have been unlocked, improving the new user experience • [tune] If a module is reduced in strength due to being installed in a lower-tier slot, a yellow arrow is now shown instead of a small asterisk. In addition, the hover-over will display a text stating that the module has been reduced
Skill Update • [new] Cannon: Charged Impact, damage skill usable by all classes • [new] Laser: Focus Burn, DoT skill usable by all classes • [new] Advanced Mining: Fracture, class skill to uncover asteroid cells
Support System • [new] Support system integrated into game and server; write to us from within the game • [tune] New support menu now used in the main menu and in-game. The "?" button now leads to the same support menu, which is integrated into the player profile menu
General • [new] Optional scrolling by moving the mouse to the edge of the screen in fullscreen mode (default disabled). @Craig • [tune] Fighters have more shield and less hull points to balance out kinetic vs energy weapons • [tune] Bosses tend to be lower in level for low-level players but scale more if a lot of players are online • [tune] Encounters are less likely to be much stronger than the player • [tune] Server maintenance now shows the correct countdown timer, which broke in a previous update • [tune] Cargo slots title text was drawn outside the window. @JoWhips • [tune] Skill radius is now drawn last to prevent it from being drawn behind a planet. @Sakuya • [tune] Fixed some overlapping in the Shipyard for ship stats and reduced the length of "technology" in all translations • [tune] Corrected labels and buttons for hull, create hull, and module • [tune] Shipyard no longer shows the skills tab if none have been unlocked, improving the new user experience • [tune] If a module is reduced in strength due to being installed in a lower-tier slot, a yellow arrow is now shown instead of a small asterisk. In addition, the hover-over will display a text stating that the module has been reduced