Full notes
Full Subspace Discovery update
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What changed
0 fixes0 additions1 change0 removals
- Server
changed[tune] Tutorial: Mouse and key press indicators have been slowed down to avoid suggesting that a double click is required. • [tune] Not all days are created equal; some 'play' differently. [tune] Non-class skills no longer count as class skills, fixing an issue that was blocking real class skills. @Vesperion and @Sleepy Kitty• [tune] Subspaces now refresh their expiration time correctly if players are online. This means they won’t disappear as soon as all players leave. Private subspaces have been extended to 48 hours. (Future updates may include improvements, like a time-remaining counter) • [fix] Added a fallback system for players unable to connect, resolving the login issues for those who previously landed on the Playtest servers.
Subspace Discovery changes
changed[tune] Tutorial: Mouse and key press indicators have been slowed down to avoid suggesting that a double click is required. • [tune] Not all days are created equal; some 'play' differently. [tune] Non-class skills no longer count as class skills, fixing an issue that was blocking real class skills. @Vesperion and @Sleepy Kitty• [tune] Subspaces now refresh their expiration time correctly if players are online. This means they won’t disappear as soon as all players leave. Private subspaces have been extended to 48 hours. (Future updates may include improvements, like a time-remaining counter) • [fix] Added a fallback system for players unable to connect, resolving the login issues for those who previously landed on the Playtest servers.
- [tune] TutorialMouse and key press indicators have been slowed down to avoid suggesting that a double click is required. • [tune] Not all days are created equal; some 'play' differently. [tune] Non-class skills no longer count as class skills, fixing an issue that was blocking real class skills. @Vesperion and @Sleepy Kitty• [tune] Subspaces now refresh their expiration time correctly if players are online. This means they won’t disappear as soon as all players leave. Private subspaces have been extended to 48 hours. (Future updates may include improvements, like a time-remaining counter) • [fix] Added a fallback system for players unable to connect, resolving the login issues for those who previously landed on the Playtest servers.
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