Full notes
Full Subsiege update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! we are proud to announce that Subsiege has now left the Early Access and also has brand new things for you. Which you can see here: Subsiege changelog for release
What changed
- Gameplay
- UI and audio
- Performance
- Server
Subsiege changes
New Features
Added info about single unit locations to radar • Player’s line of sight is shown on radar • Showing enemy player icons on radar again if none of their units are visible • New voice lines in tutorial • Integrated automatic matchmaking • Started Subsiege Season 3 • Implement ELO system and widget for player rating
Audio
Every unit has a new sound for movement. (triggers after 1.5 seconds of not giving a movement-order) • A few new radio-sounds for the big mama
Improvements
A popup now tells the player that starting a quick game search will remove them from any open lobby. • The automatic polling of the custom games list now uses exponential regression for the delay. • Removed unused VR plugins to prevent SteamVR from launching when starting the game. • Fixed widget timers not being cleared in a timely manner in some cases • Added loading screen at proper time in matchmaking • Added ranking information to post match screens • The close button of the credits is now much bigger. • The credits will automatically close when they have reached the end. • Added two new buttons to the credits which control the scroll direction and speed. • Added the localization faction to the credits. • Improved caching of player data, so data shown is consistent across players, alive and disconnected • Starting a singleplayer map now automatically stops all lobby polling. • Oxygen meter and Sonar are again invisible at the start of the tutorial. • The Quick Game button now also triggers the "Play Tutorial" popup like the Custom Game button.
Bugfixes
Fixed obsolete and broken tooltips • Rank should now always be up to date • Joining a custom game now cancels the quick game search. • Starting the quick game search now leaves any open custom game. • Ranking button in game over screen now works. • Ranking button in game over screen is now invisible until the data is ready. • Fixed matchmaking accept prompt sometimes not showing when a match has been found instantly • The score screen is no longer shown again in the main menu if the player actively closed it while still on the game server. • Stopped garbage collector from throwing away cached avatar data, resulting in crashes when opening the scoreboard • Fixed improper handling of game server reserved status reset • Ranking panel now shows correct data of active season • Fixed scoreboard displaying wrong survival time if a player left prematurely • Fixed players disconnecting from the game causing other players to be removed from their teams • Units will now move back onto the navmesh if the player manages to push them off. • The targeting indicator for directional abilities like the Demob will now be visible on top of the worm areas. • Player can no longer break the tutorial by collecting oxygen before asked to do so. • Corrected the rotation of one rig in the Test Area so there should be no more problems conquering it. • Player can no longer move (and kill) units when the UseAbility quest is active. • The restart button in the game over HUD of the Test Area will no longer load the normal tutorial but reload the Test Area as intended. • Changing the region now works without restarting the game. • Fixed LOS visibility granted by bombs and re-enabled possibility to hide them in kelp • Fixed kelp fields hiding effects and other things which should stay revealed • Fixed one player of a team surviving while the other suffocates • The shop will be opened at the beginning of the Test Area again. • All players of a team can transfer resources again • Replaced player playtime with more accurate team survival time • Player colors visible in scoreboard again • Scoreboard is now correctly sized based on entries • Upgrades of other player's units are now visible again. • Fixed the revive feature. • Players can die again (in terms of gameplay state) • The shop will no longer pop up when a player dies.
Misc
Changed startup movie • Bumped version to 1.0.0
Balancing
- Reduced start oxygen loss per sec to 1.5 (before2.5) • Fixed appearing outer creep cave in multiplayer matches • Huge unit value update We hope that you enjoy the new Subsiege 1.0 and are excited about new updates coming! Your Subsiege Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
