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Steam News23 December 20232y ago

Stable Update uploaded to everyone -Happy Holidays!

Hi subROvers! πŸ˜„ Jose speaking -I've promoted the 0.7.39b version from beta to default. I haven't had any issues after extensive testing, and several players have confirmed that it fixes the crashes in their systems.

Full notes

Full subROV : Underwater Discoveries update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Performance
changedJose speaking -I've promoted the 0.7.39b version from beta to default. I haven't had any issues after extensive testing, and several players have confirmed that it fixes the crashes in their systems.
addedIn case you wonder, the reason why this is 0.39b instead or 40 is because it's the same version feature-wise, but it's 64-bit. The reason why the game was crashing was simply that I made a script to automate builds and I made a mistake, writing -buildWindowsPlayer instead of -buildWindows64Player. This means I was making 32-bit builds of the game, which impose restrictions in memory that resulted in crashes. Unfortunately, in trying to find the cause for these crashes I investigated everything but overlooked the (32) in the Task Manager πŸ˜‚ ( 😭 ) So, after a series of facepalms and "I can't believe it!"s (I really couldn't believe it), I uploaded a 64-bit build, and things went back to normal. In any case, the silver lining is that I've a.inspected the game in detail, optimized several elements (more improvements to come), and b.made a priority of revising the save system (credit goes to the fantastic new programmer on board!). The new save system will come in the next update, and hopefully there will no more 2 hours wasted because of a crash , if or when it happens again. I would like to thank everyone who's helped navigate this situation for their patience and kindness. I'm incredibly happy that it's solved, and I hope you'll enjoy the game and have the best of times these Holidays.
changedFixes: -Memory-related crashes experienced by players in various systems since August.

subROV : Underwater Discoveries changes

changedJose speaking -I've promoted the 0.7.39b version from beta to default. I haven't had any issues after extensive testing, and several players have confirmed that it fixes the crashes in their systems.
addedIn case you wonder, the reason why this is 0.39b instead or 40 is because it's the same version feature-wise, but it's 64-bit. The reason why the game was crashing was simply that I made a script to automate builds and I made a mistake, writing -buildWindowsPlayer instead of -buildWindows64Player. This means I was making 32-bit builds of the game, which impose restrictions in memory that resulted in crashes. Unfortunately, in trying to find the cause for these crashes I investigated everything but overlooked the (32) in the Task Manager πŸ˜‚ ( 😭 ) So, after a series of facepalms and "I can't believe it!"s (I really couldn't believe it), I uploaded a 64-bit build, and things went back to normal. In any case, the silver lining is that I've a.inspected the game in detail, optimized several elements (more improvements to come), and b.made a priority of revising the save system (credit goes to the fantastic new programmer on board!). The new save system will come in the next update, and hopefully there will no more 2 hours wasted because of a crash , if or when it happens again. I would like to thank everyone who's helped navigate this situation for their patience and kindness. I'm incredibly happy that it's solved, and I hope you'll enjoy the game and have the best of times these Holidays.
changedFixes: -Memory-related crashes experienced by players in various systems since August.

Hi subROvers! πŸ˜„

Jose speaking -I've promoted the 0.7.39b version from beta to default. I haven't had any issues after extensive testing, and several players have confirmed that it fixes the crashes in their systems.

In case you wonder, the reason why this is 0.39b instead or 40 is because it's the same version feature-wise, but it's 64-bit. The reason why the game was crashing was simply that I made a script to automate builds and I made a mistake, writing -buildWindowsPlayer instead of -buildWindows64Player. This means I was making 32-bit builds of the game, which impose restrictions in memory that resulted in crashes. Unfortunately, in trying to find the cause for these crashes I investigated everything but overlooked the (32) in the Task Manager πŸ˜‚ ( 😭 ) So, after a series of facepalms and "I can't believe it!"s (I really couldn't believe it), I uploaded a 64-bit build, and things went back to normal. In any case, the silver lining is that I've a.inspected the game in detail, optimized several elements (more improvements to come), and b.made a priority of revising the save system (credit goes to the fantastic new programmer on board!). The new save system will come in the next update, and hopefully there will no more 2 hours wasted because of a crash, if or when it happens again. I would like to thank everyone who's helped navigate this situation for their patience and kindness. I'm incredibly happy that it's solved, and I hope you'll enjoy the game and have the best of times these Holidays.

Happy subROVing! πŸ˜„

PS. I'll try to find time next week to write a recap and a "things to come next year"; If I don't, it's because I'm swamped with work, but rest assured, there's lots of progress and I'm doing my best so you can see it asap.

Fixes: -Memory-related crashes experienced by players in various systems since August.

Source

Steam News / 23 December 2023

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