Update log
Full Subnautica update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello, Subnauts. A new update (B87) has just been released for Subnautica on the Steam, Epic, and Discord stores. We want to thanks you all once again for your continued feedback. This update contains further bug fixes and under-the-hood improvements.
Extracted changes
- Gameplay
- Store
- Performance
- Fixes
Players accessing Subnautica on the Epic and Discord store might find that the game will take a little longer than usual to load for the first time. This is due to us automatically migrating your saved games to a new location. We hope that this update continues to improve the Subnautica experience for you all.
To stay up-to-date with development, make that you’re subscribed to the Subnautica development newsletter, follow @Subnautica on Twitter, @Subnautica on Instagram, Subnautica on Facebook, and subscribe to Subnautica on Youtube to be notified as soon as a new update is available.
And please keep sending us your feedback! We'd love to hear from you via the in-game feedback system (press F8 while playing), here on our forums, or in our Discord chat.
Unknown Worlds
CHANGELOG Improvements
Performance and lots of under-the-hood improvements
Improved world streaming: You should no longer be able to outrun terrain or fall through the world in a PRAWN suit
Hardcore mode: Low oxygen will no longer warn you
Rocket platform physics issues addressed
Fixes
Fixed Lifepod ping not staying disabled on game load
Fixed base pillar bug
Fixed PRAWN suit stuck in air if built far away
Fixed quality issue with clouds
Fixed clipmap settings for PC & Mac
Fixed fade-in of some props
Disabled managed code stripping for mod support
Updated translations
Source
