Full notes
Full Subaeria update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! It’s been awhile since we updated this page, but we’re still around and working on Subaeria. This is the biggest update we’ve done in a while, so we won’t be listing all the details, but here are the main features and changes that have been made:
What changed
- Gameplay
- Fixes
Revamped the game story to have something more streamlined and accessible
Fixed a shovel load of bugs and issues
Optimized the game to get it to run smoother on most machines
Added new story missions and labyrinths
We’re also staying loyal to our Montréal roots, and now have the game localised in French for you guys, with Italian, Portuguese, German and Spanish coming down the pipeline soon. We also have a major announcement for Subaeria that will be coming in January, so stay tuned! We will be updating the game more frequently over the next few months, with our planned full release happening in March 2018 (for real). We’ll mainly be fixing bugs and tweaking according to your feedback. As usual, we’re looking forward to getting your feedback on this and answering all your questions. Happy playing! The iLLOGIKA Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
