Full notes
Full Subaeria update
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What changed
- Gameplay
- UI and audio
- Security
Hi! We’ve just released our first Early Access content update for Subaeria. Hurray! This update adds Antonio as a playable character. He’s a venerable hacker who’s story will take you to new locales in Subaeria and give you a better look at how the underwater city functions. We’ve also added a new environment for you to explore, the Community, where the wealthy Subaerian elites live. There are new environmental hazards (the Hermes train whizzing through rooms) and room patterns, a revamp of the Big Saw and much more! Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions! Released 04/11/2015
ART
Main Menu
New visual for main menu.
New mouse pointer design.
Level Art
Polished playable environment: Community.
New visuals for the surface environment.
Light indicators for clean vs hostile rooms has been modified, clean rooms are now green and hostile are red.
UI
New Area of Effect visual feedback for Floor Sanitizers.
Models
New visual for Big Saw.
New collectible currency design.
New textures for dynamic crates.
AI
Behavior
Big Saws will now try to destroy objects blocking their way, and teleport back to their starting point if unsuccessful after 2 tries.
Physics
Big Saws are more efficient at moving crates out of the way.
Collectible currency attraction range has been upgraded.
NARRATIVE
Characters
New playable character: Antonio
Quests
New endings for Antonio and Styx
New playable labyrinth: Community
LEVEL DESIGN
Room Hazards
Most room hazards now shut down when a room is cleared of enemies.
New hazard, the Hermes, can be found in Management Ward and Stockpile District.
Room patterns
New room variations from security level 1 to 7.
SOUND
Music
New music track for Community.
Source
Changelog.gg summarizes and formats this update. How we read updates.
