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Steam News5 November 201510y ago

Content release #1

Hi! We’ve just released our first Early Access content update for Subaeria. Hurray! This update adds Antonio as a playable character.

Full notes

Full Subaeria update

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What changed

0 fixes14 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Security
addedHi! We’ve just released our first Early Access content update for Subaeria. Hurray! This update adds Antonio as a playable character. He’s a venerable hacker who’s story will take you to new locales in Subaeria and give you a better look at how the underwater city functions. We’ve also added a new environment for you to explore, the Community, where the wealthy Subaerian elites live. There are new environmental hazards (the Hermes train whizzing through rooms) and room patterns, a revamp of the Big Saw and much more! Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions! Released 04/11/2015
addedMain MenuNew visual for main menu.
addedMain MenuNew mouse pointer design.
addedLevel ArtNew visuals for the surface environment.
addedUINew Area of Effect visual feedback for Floor Sanitizers.
addedModelsNew visual for Big Saw.
New room variations from security level17New room variations from security level increased, buff

Hi! We’ve just released our first Early Access content update for Subaeria. Hurray! This update adds Antonio as a playable character. He’s a venerable hacker who’s story will take you to new locales in Subaeria and give you a better look at how the underwater city functions. We’ve also added a new environment for you to explore, the Community, where the wealthy Subaerian elites live. There are new environmental hazards (the Hermes train whizzing through rooms) and room patterns, a revamp of the Big Saw and much more! Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions! Released 04/11/2015

ART

Main Menu

  • New visual for main menu.

  • New mouse pointer design.

Level Art

  • Polished playable environment: Community.

  • New visuals for the surface environment.

  • Light indicators for clean vs hostile rooms has been modified, clean rooms are now green and hostile are red.

UI

  • New Area of Effect visual feedback for Floor Sanitizers.

Models

  • New visual for Big Saw.

  • New collectible currency design.

  • New textures for dynamic crates.

AI

Behavior

  • Big Saws will now try to destroy objects blocking their way, and teleport back to their starting point if unsuccessful after 2 tries.

Physics

  • Big Saws are more efficient at moving crates out of the way.

  • Collectible currency attraction range has been upgraded.

NARRATIVE

Characters

  • New playable character: Antonio

Quests

  • New endings for Antonio and Styx

  • New playable labyrinth: Community

LEVEL DESIGN

Room Hazards

  • Most room hazards now shut down when a room is cleared of enemies.

  • New hazard, the Hermes, can be found in Management Ward and Stockpile District.

Room patterns

  • New room variations from security level 1 to 7.

SOUND

Music

  • New music track for Community.

Source

Steam News / 5 November 2015

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