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Steam News23 October 201510y ago

Patch 1.1 has launched!

Hi everyone, we released our first patch for Subaeria yesterday evening. Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions!

In this update10

Full notes

Full Subaeria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes8 additions6 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Store
  • Fixes
  • Balance
changedHi everyone, we released our first patch for Subaeria yesterday evening. Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions! Released 10/22/2015
changedOptimizationImproved loading times.
fixedOptimizationFixed an issue causing lag spikes near room gates.
addedMouse and Keyboard supportAdded Mouse navigation in the main menu.
addedMouse and Keyboard supportKey indicators added for M/KB users.
addedUser interfaceNew UI visuals for the drone's area of effect.

Subaeria changes

changedHi everyone, we released our first patch for Subaeria yesterday evening. Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions! Released 10/22/2015
changedImproved loading times.
fixedFixed an issue causing lag spikes near room gates.
addedAdded Mouse navigation in the main menu.
addedKey indicators added for M/KB users.

Hi everyone, we released our first patch for Subaeria yesterday evening. Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions! Released 10/22/2015

GENERAL

Optimization

  • Improved loading times.

  • Fixed an issue causing lag spikes near room gates.

Mouse and Keyboard support

  • Added Mouse navigation in the main menu.

  • Key indicators added for M/KB users.

ART

User interface

  • New UI visuals for the drone's area of effect.

  • New map and mini-map indicators.

  • App information can be displayed when in pick-up range.

  • Sniff acquisition progress bar added to the HUD.

  • Sniff information updated when purchasing in shops.

  • Fixed issue causing the Sniff or App's name to be displayed incorrectly in the in-game menu.

VFX

  • Fixed a visual corruption issue on the drone's trail when using Apps.

  • New VFX indicating Big Cleaners taking a hit & damaged state.

  • New water surface for the Community environment.

  • Fixed issue where area damage isn't displayed properly by the VFX.

  • New VFX for freeze traps.

Level Art

  • Fixed various issues regarding floating objects in certain rooms.

  • Fixed various issues regarding possible exploits or blockers in certain rooms.

NARRATIVE

Quests

  • Fixed an issue preventing the RisingSun squat from being unlocked.

  • Fixed an issue resetting cut-scenes in the Hermes to Storages room.

  • Fixed an issue where the cut-scenes are not triggered.

  • Various localisation fixes and polish.

LEVEL DESIGN

Enemies

  • Fixed an issue where Iron enemies' animation doesn't stop after the room has been cleared.

  • Fixed an issue cancelling grenade damage to other enemies.

  • Fixed an issue where the character would be briefly stopped when taking grenade damage.

Room patterns

  • General polish on critical room patterns.

SOUND

Music

  • Fixed issues preventing the music from being triggered in certain rooms.

SFX

  • Various bug fixes and polish.

Source

Steam News / 23 October 2015

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