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Full Styx: Shards of Darkness update
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Repeated intro
Hello everyone, Cyanide here! We’re back, not to prepare for trouble (and definitely not to make it double) but to lift the veil on the denizens of Styx: Blades of Greed. It’s time to meet those who want Styx dead… and the list is long!
What changed
- Store
- Gameplay
- Balance
- Workshop
Styx: Shards of Darkness changes
From disciplined soldiers to the most deranged creatures, every corner of Styx’s world hides a threat… or an opportunity, depending on your level of sneakiness.
⚠️ Warning! ⚠️ If you want to keep the surprises intact, stop reading now and go back into hiding.
For everyone else: grab a coffee, sheath your daggers, and let us introduce the factions and creatures Styx will need to avoid, stab, or blow to pieces. Coffee ready? Let’s go!
[dynamiclink href="https://store.steampowered.com/app/3290690/Styx_Blades_of_Greed/"]Before we start, a little context. You see… in this world there's two kinds of people: The “ Intelligent ” enemies archetypes, and the “ Beast ” ones.
In this first part, we’ll focus on the Intelligent ones.
Part two, coming in a few days, will take us deeper into the lairs of the Beasts.
The “Intelligent” Archetypes
Humans, Dark Elves, and Orcs are among the most methodical foes Styx will face. These so-called “ intelligent ” enemies don’t just patrol aimlessly, they search every corner, relight torches if they’re carrying a lantern, and most importantly, they cooperate to track threats or defend their positions.
When danger looms, they’ll call for reinforcements and cover each other’s backs.
Let’s just say stealth will be your most valuable weapon.
The Factions of Styx’s World
Every corner of Styx: Blades of Greed teems with threats ready to strike. From Humans to Inquisitors, Orcs to Dark elves, each faction has its own way of making our favorite goblin regret leaving the shadows…
Let’s dive into the factions that make up the “intelligent” archetypes.
Humans
Civilized? Maybe. Dangerous? Not always.
Not every human Styx encounters is built for battle, but don’t underestimate them. Some know how to swing a sword… or pull a trigger.
Civilians: nobles, priests, or simple peasants, aren’t much of a threat. Most will flee screaming at the sight of a green shadow, but beware: their cries can attract far deadlier enemies.
Gangs infest the human underworld, armed with whatever they can find. Some rush in swinging crude weapons, others shoot from afar with crossbows, and the toughest charge Styx head-on, dealing serious damage despite their poor equipment.
Guards are another story. Trained, disciplined, and well-equipped, they defend human citadels with precision. From swordfighters who chain deadly combos to military crossbowmen and hammer-wielding brutes capable of flattening Styx, you’ll want to pick your battles carefully
Elite guards take things to a whole new level, because size matters! Their armor shrugs off Styx’s daggers, their helmets deflect darts, you’ll need to be smart, strike unexpectedly, or change tactics. Armored, deadly in melee, lethal at range, and unstoppable in close quarters, these walking fortresses are no joke.
A sturdy human will require two assassination strikes to bring down, while an Orc’s size and muscle make it even tougher.
Some factions field elite soldiers clad in heavy armor, sometimes even immune to Styx’s direct attacks. You’ll need to break their defenses first, shoot off their helmets with a well-placed dart, or strike them from behind to remove their armor, before you can take them down.
The Inquisitors
Inquisitors don’t just hunt heretics, they purge anything they consider inferior...
They’re immune to mind control and can sense when Styx
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