In this update2
Full notes
Full Stupid Space Shooter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Stupid Space Shooter changes
Main Changes
Majorly reworked the card system
Added Elite variant for burst shot (more coming over the next few updates)
Added various negatives to certain cards such as extra enemy spawn rate to damage/firerate card
Overall Changes
Added enemy health and experience stats to the health and shield cards. - Reworked overclock, sac shield/health to use the new system and gave rate a minimum of .2 so 5 seconds per shot - Added enemy spawn rate to damage, and rate cards. - Lowered the health of both elites to compensate for added health. 5000 -> 2500 - Increased various reroll amounts on the skill tree - Reduced the radius of player projectiles - Drastically improved the tab overlay. - Created Elite Burst shot - Enemy attack speed now scales correctly - basic2 enemy now spawn after level 50 so will be post first boss. - All enemies now spawn mines after level 75 - Advanced enemy health down to 20 from 200 and experience down to 30 from 100 - Added colours to card values - Increased enemy damage - Base fire rate 1 -> 1.5 - All enemies now heave health bars - Projectile Count self purges at 30 projectiles - Rate now self purges at 5/s
Source
Changelog.gg summarizes and formats this update. How we read updates.
