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Steam News20 May 20242y ago

Update 1

Main Changes Majorly reworked the card system Added Elite variant for burst shot (more coming over the next few updates) Added various negatives to certain cards such as extra enemy spawn rate to damage/firerate card Ov

In this update2

Full notes

Full Stupid Space Shooter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Balance
changedMain ChangesMajorly reworked the card system
addedMain ChangesAdded Elite variant for burst shot (more coming over the next few updates)
addedMain ChangesAdded various negatives to certain cards such as extra enemy spawn rate to damage/firerate card
addedOverall ChangesAdded enemy health and experience stats to the health and shield cards. - Reworked overclock, sac shield/health to use the new system and gave rate a minimum of .2 so 5 seconds per shot - Added enemy spawn rate to damage, and rate cards. - Lowered the health of both elites to compensate for added health. 5000 -> 2500 - Increased various reroll amounts on the skill tree - Reduced the radius of player projectiles - Drastically improved the tab overlay. - Created Elite Burst shot - Enemy attack speed now scales correctly - basic2 enemy now spawn after level 50 so will be post first boss. - All enemies now spawn mines after level 75 - Advanced enemy health down to 20 from 200 and experience down to 30 from 100 - Added colours to card values - Increased enemy damage - Base fire rate 1 -> 1.5 - All enemies now heave health bars - Projectile Count self purges at 30 projectiles - Rate now self purges at 5/s

Stupid Space Shooter changes

changedMajorly reworked the card system
addedAdded Elite variant for burst shot (more coming over the next few updates)
addedAdded various negatives to certain cards such as extra enemy spawn rate to damage/firerate card
addedAdded enemy health and experience stats to the health and shield cards. - Reworked overclock, sac shield/health to use the new system and gave rate a minimum of .2 so 5 seconds per shot - Added enemy spawn rate to damage, and rate cards. - Lowered the health of both elites to compensate for added health. 5000 -> 2500 - Increased various reroll amounts on the skill tree - Reduced the radius of player projectiles - Drastically improved the tab overlay. - Created Elite Burst shot - Enemy attack speed now scales correctly - basic2 enemy now spawn after level 50 so will be post first boss. - All enemies now spawn mines after level 75 - Advanced enemy health down to 20 from 200 and experience down to 30 from 100 - Added colours to card values - Increased enemy damage - Base fire rate 1 -> 1.5 - All enemies now heave health bars - Projectile Count self purges at 30 projectiles - Rate now self purges at 5/s

Main Changes

  • Majorly reworked the card system

  • Added Elite variant for burst shot (more coming over the next few updates)

  • Added various negatives to certain cards such as extra enemy spawn rate to damage/firerate card

Overall Changes

  • Added enemy health and experience stats to the health and shield cards. - Reworked overclock, sac shield/health to use the new system and gave rate a minimum of .2 so 5 seconds per shot - Added enemy spawn rate to damage, and rate cards. - Lowered the health of both elites to compensate for added health. 5000 -> 2500 - Increased various reroll amounts on the skill tree - Reduced the radius of player projectiles - Drastically improved the tab overlay. - Created Elite Burst shot - Enemy attack speed now scales correctly - basic2 enemy now spawn after level 50 so will be post first boss. - All enemies now spawn mines after level 75 - Advanced enemy health down to 20 from 200 and experience down to 30 from 100 - Added colours to card values - Increased enemy damage - Base fire rate 1 -> 1.5 - All enemies now heave health bars - Projectile Count self purges at 30 projectiles - Rate now self purges at 5/s

Source

Steam News / 20 May 2024

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