Update log
Full STUFFED update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Performance
- Balance
- Gameplay
Updates • Changed match making to search for lobby and create a lobby if no lobby found • Added option to rebind movement keys • Added Flying Robot enemy to spawn from night 2 onwards • Combined Server regions to Europe, Americas and Asia • Added link to website button in main menu
Fixes • Fixed issue with FPS cap setting wasn’t saving • Added Freeze Shader to Tree Enemy • Imrpoved Enemies teleporting to closest spawn point to player • Fixed issue with Doors opening not always synced for all players in online mode • Fixed issue with Players not always holding the correct weapon in online mode • Fixed issue weapon pickups not synced in night 2 onwards in online mode • Fixed issue with player weapons not always resetting after respawning in online mode • Fixed issue with Pressing ESC in online lobby doesn’t exit lobby correctly • Fixed issue with gamepad not working in pause menu • Fixed issue where level up station would sometimes break if select increase ammo when using melee weapon • Fixed issue where game would break if spectating another player and that player dies • Fixed issue of gamepad not auto selecting button when returning to main menu • Fixed issue with Key bindings not saving • Fixed issue with some weapon skins in wardrobe not staying unlocked after purchase
Changes • Changed option name for Limit Frame to Limit Frame Rate in settings • Changed price of doors outside start room to 750 points for solo mode • Changed price of doors outside start room to 1000 points for online mode • Changed players start points in online mode to 0 • Ping objects UI now faces player in online mode • Added small icon to Duck enemy ping UI • Changed level up station to show/hide Increase Ammo depending on whether the player is holding a melee weapon • Changed bear coin price of some cosmetics in wardrobe • Switched out environment meshes and materials to reduce draw calls affecting frame rate
Known Issues • Sock monster enemy don’t correctly ragdoll when players looking at them in online mode • RPG & Cola cannon sometimes instantly downing player when fired in online mode • Player using level up station sometimes temporarily freezes other players in online mode • Aiming down sight with Shot Caller weapon reduces frame rate • Shooting at ground with ranged weapon can moved player • Aim Assist snap off centre of target in online mode
Source
