Thank you for all your supports. After 3 rounds testing ,air-drop is finally ready for showtime. Some numerical values and gameplay have been adjusted for better game experience. Patch notes 1.0.5.
Full notes
Full Struggle For Survival VR : Battle Royale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition4 changes0 removals
Gameplay
Balance
Performance
changedThank you for all your supports. After 3 rounds testing ,air-drop is finally ready for showtime. Some numerical values and gameplay have been adjusted for better game experience.
changedAir-dropNow you can find and use the transmitter setted on the wooden case in the field , the air-drop will land near the transmitter. The items in the air-drop includes:
changedAdjustReduce the damage of UZI (18→14)
addedAdjustThe high firing rate of UZI makes this weapon much more powerful than we thought. With this adjust, we reduce the damage of each bullet of UZI(18→14) to lower its performance in long range but this weapon is still a monster in close range. In recent versions, the high level Kevlar can protect the player throngh the whole game without changing a new one. Thus we reduce the durability of Kevlar in order to increase the interaction between the player and the body armor.
changedSweeper modeThe waiting time between each round is too long in sweeper mode.We ensure that the players have enough time to pick up items and restore HP, under this permise we shorten the unnecessary waiting time. And in sweeper mode, the players need to shoot more accurately, so we reduce the drop rate of items from zombies.
damage of UZI (18→14↓damage of UZI ( decreased, nerfWith this adjust, we reduce the damage of each bullet of UZI(18→14↓With this adjust, we reduce the damage of each bullet of UZI( decreased, nerf
Struggle For Survival VR : Battle Royale changes
changedThank you for all your supports. After 3 rounds testing ,air-drop is finally ready for showtime. Some numerical values and gameplay have been adjusted for better game experience.
changedNow you can find and use the transmitter setted on the wooden case in the field , the air-drop will land near the transmitter. The items in the air-drop includes:
changedReduce the damage of UZI (18→14)
addedThe high firing rate of UZI makes this weapon much more powerful than we thought. With this adjust, we reduce the damage of each bullet of UZI(18→14) to lower its performance in long range but this weapon is still a monster in close range. In recent versions, the high level Kevlar can protect the player throngh the whole game without changing a new one. Thus we reduce the durability of Kevlar in order to increase the interaction between the player and the body armor.
changedThe waiting time between each round is too long in sweeper mode.We ensure that the players have enough time to pick up items and restore HP, under this permise we shorten the unnecessary waiting time. And in sweeper mode, the players need to shoot more accurately, so we reduce the drop rate of items from zombies.
Thank you for all your supports. After 3 rounds testing ,air-drop is finally ready for showtime. Some numerical values and gameplay have been adjusted for better game experience.
Patch notes 1.0.5.0
Air-drop
Now you can find and use the transmitter setted on the wooden case in the field , the air-drop will land near the transmitter. The items in the air-drop includes:
Random weapons (M4A1 AWM and SCAR)
Level 3 Kevlar
Level 3 Helmet
Bullets
Medical Kit
Adjust
Reduce the damage of UZI (18→14)
Reduce the durability of Kevlar
The high firing rate of UZI makes this weapon much more powerful than we thought. With this adjust, we reduce the damage of each bullet of UZI(18→14) to lower its performance in long range but this weapon is still a monster in close range. In recent versions, the high level Kevlar can protect the player throngh the whole game without changing a new one. Thus we reduce the durability of Kevlar in order to increase the interaction between the player and the body armor.
Sweeper mode
Shorten the wait time between every rounds in sweeper mode
Reduce the drop rate of items in sweeper mode.
The waiting time between each round is too long in sweeper mode.We ensure that the players have enough time to pick up items and restore HP, under this permise we shorten the unnecessary waiting time. And in sweeper mode, the players need to shoot more accurately, so we reduce the drop rate of items from zombies.