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Steam News4 July 20188y ago

Game Update - 2018 July 4th

Thank you for all your supports. After 3 rounds testing ,air-drop is finally ready for showtime. Some numerical values and gameplay have been adjusted for better game experience. Patch notes 1.0.5.

Full notes

Full Struggle For Survival VR : Battle Royale update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • Balance
  • Performance
changedThank you for all your supports. After 3 rounds testing ,air-drop is finally ready for showtime. Some numerical values and gameplay have been adjusted for better game experience.
changedAir-dropNow you can find and use the transmitter setted on the wooden case in the field , the air-drop will land near the transmitter. The items in the air-drop includes:
changedAdjustReduce the damage of UZI (18→14)
addedAdjustThe high firing rate of UZI makes this weapon much more powerful than we thought. With this adjust, we reduce the damage of each bullet of UZI(18→14) to lower its performance in long range but this weapon is still a monster in close range. In recent versions, the high level Kevlar can protect the player throngh the whole game without changing a new one. Thus we reduce the durability of Kevlar in order to increase the interaction between the player and the body armor.
changedSweeper modeThe waiting time between each round is too long in sweeper mode.We ensure that the players have enough time to pick up items and restore HP, under this permise we shorten the unnecessary waiting time. And in sweeper mode, the players need to shoot more accurately, so we reduce the drop rate of items from zombies.
damage of UZI (1814damage of UZI ( decreased, nerfWith this adjust, we reduce the damage of each bullet of UZI(1814With this adjust, we reduce the damage of each bullet of UZI( decreased, nerf

Struggle For Survival VR : Battle Royale changes

changedThank you for all your supports. After 3 rounds testing ,air-drop is finally ready for showtime. Some numerical values and gameplay have been adjusted for better game experience.
changedNow you can find and use the transmitter setted on the wooden case in the field , the air-drop will land near the transmitter. The items in the air-drop includes:
changedReduce the damage of UZI (18→14)
addedThe high firing rate of UZI makes this weapon much more powerful than we thought. With this adjust, we reduce the damage of each bullet of UZI(18→14) to lower its performance in long range but this weapon is still a monster in close range. In recent versions, the high level Kevlar can protect the player throngh the whole game without changing a new one. Thus we reduce the durability of Kevlar in order to increase the interaction between the player and the body armor.
changedThe waiting time between each round is too long in sweeper mode.We ensure that the players have enough time to pick up items and restore HP, under this permise we shorten the unnecessary waiting time. And in sweeper mode, the players need to shoot more accurately, so we reduce the drop rate of items from zombies.

Thank you for all your supports. After 3 rounds testing ,air-drop is finally ready for showtime. Some numerical values and gameplay have been adjusted for better game experience.

Patch notes 1.0.5.0

Air-drop

Now you can find and use the transmitter setted on the wooden case in the field , the air-drop will land near the transmitter. The items in the air-drop includes:

  • Random weapons (M4A1 AWM and SCAR)

  • Level 3 Kevlar

  • Level 3 Helmet

  • Bullets

  • Medical Kit

Adjust

  • Reduce the damage of UZI (18→14)

  • Reduce the durability of Kevlar

The high firing rate of UZI makes this weapon much more powerful than we thought. With this adjust, we reduce the damage of each bullet of UZI(18→14) to lower its performance in long range but this weapon is still a monster in close range. In recent versions, the high level Kevlar can protect the player throngh the whole game without changing a new one. Thus we reduce the durability of Kevlar in order to increase the interaction between the player and the body armor.

Sweeper mode

  • Shorten the wait time between every rounds in sweeper mode

  • Reduce the drop rate of items in sweeper mode.

The waiting time between each round is too long in sweeper mode.We ensure that the players have enough time to pick up items and restore HP, under this permise we shorten the unnecessary waiting time. And in sweeper mode, the players need to shoot more accurately, so we reduce the drop rate of items from zombies.

Source

Steam News / 4 July 2018

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