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Steam News13 February 20242y ago

New "Swine's Bay" DLC Campaign + Free New Economic Campaign

Today we released both version v1.2 of Stronghold: Definitive Edition and our first DLC campaign, "Swine's Bay".

Full notes

Full Stronghold: Definitive Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes19 additions6 changes2 removals
  • Gameplay
  • Store
  • Maps
  • UI and audio
  • Workshop
  • Fixes
addedToday we released both version v1.2 of Stronghold: Definitive Edition and our first DLC campaign, "Swine's Bay" . Now available at 10% off during launch week, Stronghold: Definitive Edition's first DLC adds seven new missions continuing the story of your attempts to rescue the Jewel, this time from the notorious Slaver Captain Hogsfoot.
addedA New Story - Rescue the Jewel from the scurvy-ridden clutches of the wretched Slaver Captain Hogsfoot in a new campaign.
changedFresh Gameplay - Tackle each mission with 20 years of Stronghold experience and unique spins on traditional series gameplay.
changedhttps://store.steampowered.com/app/2727990/Stronghold_Definitive_Edition__Swines_Bay_Campaign/
addedAdded the ‘Home Fires’ Economic Campaign - A brand new economic campaign featuring 7 challenging missions created by the designer of the original Stronghold campaigns, Simon Bradbury.
addedAdded 2 new Multiplayer maps - Snake Island - 2 players, 400x400 - “Island warfare as two castles battle it out across narrow crossings to a neutral peninsula.” - Vile Gulch - 4 players, 400x400 - “War for your quarter, as 4 Lords battle against each other while trying to avoid getting stuck in the mud.”

Stronghold: Definitive Edition changes

addedToday we released both version v1.2 of Stronghold: Definitive Edition and our first DLC campaign, "Swine's Bay" . Now available at 10% off during launch week, Stronghold: Definitive Edition's first DLC adds seven new missions continuing the story of your attempts to rescue the Jewel, this time from the notorious Slaver Captain Hogsfoot.
addedA New Story - Rescue the Jewel from the scurvy-ridden clutches of the wretched Slaver Captain Hogsfoot in a new campaign.
changedFresh Gameplay - Tackle each mission with 20 years of Stronghold experience and unique spins on traditional series gameplay.
changedhttps://store.steampowered.com/app/2727990/Stronghold_Definitive_Edition__Swines_Bay_Campaign/
addedAdded the ‘Home Fires’ Economic Campaign - A brand new economic campaign featuring 7 challenging missions created by the designer of the original Stronghold campaigns, Simon Bradbury.

Today we released both version v1.2 of Stronghold: Definitive Edition and our first DLC campaign,"Swine's Bay". Now available at 10% off during launch week, Stronghold: Definitive Edition's first DLC adds seven new missions continuing the story of your attempts to rescue the Jewel, this time from the notorious Slaver Captain Hogsfoot.

  • A New Story - Rescue the Jewel from the scurvy-ridden clutches of the wretched Slaver Captain Hogsfoot in a new campaign.

  • 7 Epic Missions - Prove yourself as a Stronghold veteran and strategist, with some of our most challenging military scenarios yet.

  • Fresh Gameplay - Tackle each mission with 20 years of Stronghold experience and unique spins on traditional series gameplay.

https://store.steampowered.com/app/2727990/Stronghold_Definitive_Edition__Swines_Bay_Campaign/

Version Number: v1.2 Date: 13 Feb 2024 Update Size: 150 MB

UPDATES

  • Added the ‘Home Fires’ Economic Campaign - A brand new economic campaign featuring 7 challenging missions created by the designer of the original Stronghold campaigns, Simon Bradbury.

  • Added 2 new Multiplayer maps - Snake Island - 2 players, 400x400 - “Island warfare as two castles battle it out across narrow crossings to a neutral peninsula.” - Vile Gulch - 4 players, 400x400 - “War for your quarter, as 4 Lords battle against each other while trying to avoid getting stuck in the mud.”

  • Added a new Freebuild map - Forest - 400x400 - “An overgrown area that can be expanded into a vast open plain, rich with resources and the chance for a peaceful castle life.”

  • Added Increasing Attack Sizes option to Freebuild advanced options - To use this, click on the “Invasion Difficulty” to cycle through until it changes to “Increasing Difficulty” - There are three speeds (Slow, Medium and Fast) which determine after how many attacks the difficulty will increase - The invasions still use the “Repeating Invasions” timer option and respect the ‘Peace Time’ option

  • Added Steam Trading Cards

  • Added Private Multiplayer lobbies, with invite codes - These can be used to invite players that are not necessarily on your Steam friend’s list

  • Added Max Players setting to Multiplayer lobbies

  • Added ability to hover over campaign mission names and show if the mission has been completed, and on which difficulty.

  • Added scroll button to scroll through units in the UI when more than 8 unit types are selected

  • Added Keep enclosed icon to the minimap

  • Added ability to reload multiple Catapults/Trebuchets with rocks

  • Mission 18 - End of the Pig - Updated player’s troops starting positions so they’re not instantly dying at the start of the mission

  • Added pulse effect to Multiplayer ‘Ready’ shield

  • Added ‘Balanced’ to Steam Workshop map tags

  • Added right-click to move back in Market panels

  • Moat delete is now draggable

  • Opening Multiplayer chat will now show the last 5 messages

  • Added Waypoint and Patrol information to ‘Controlling Military Units’ in the Help file

  • Added videos for The Sergeant to all missions in The Jewel Campaign

BUG FIXES

  • Removed Pike production from ‘Two Hovels & a Bucket of Fish’

  • AI Character videos now stop playing instead of freezing on the final frame.

  • Various text fixes in all languages

  • Fixed Knight rally points

  • Fixed wall pieces remaining after being deleted if placed in certain positions

  • Added help icon to Good and Bad Lord buildings

  • Fixed floating wheat farmers

  • Fixed an issue where disbanding troops while they were patrolling would cause free peasants to start patrolling

  • Fixed an issue that caused looping sfx on briefing screen

  • Fixed an issue where, rarely, Hunter’s would not return to their posts after catching deer

  • Fixed an issue where sometimes AI would attack their own gatehouse in custom missions

  • Fixed gatehouse repair button not always showing active state correctly

  • Fixed minimap team colours

  • Improved unit sprite clipping when standing on a gatehouse

  • Remove drawbridges from mission 14 ‘The Mountain Pass’

  • Fixed an issue where control groups would not select units entering towers or walking through gatehouses

  • Fixed an issue where the Lord would not always return to the keep during a Wolf event

  • Fixed missing ignite pitch icon when archers are lighting pitch

  • Fixed an issue where a player disbanding troops would break other players’ cursors briefly

  • Fixed incorrect building availability in Multiplayer Tech Levels

  • Fixed bears and rabbits despawning if they encounter a closed gatehouse in their path

  • ‘Peace Time’ overlay now disappears after Peace Time has ended in Freebuild

  • Fixed an issue where sometimes placing a wooden gatehouse would remove the wooden stairs on either side of it

  • Fixed an issue where speech volume would break and reduce to inaudible levels

  • Fixed an formatting issue in the French help text that caused some words to be joined together (thanks Hugo)

For support, please contact us through our support site: https://firefly-studios.helpshift.com/hc/en/15-stronghold-definitive-edition/

Source

Steam News / 13 February 2024

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