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Full Stronghold: Definitive Edition update
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What changed
- Gameplay
- Store
- Maps
- UI and audio
- Workshop
- Fixes
Stronghold: Definitive Edition changes
Today we released both version v1.2 of Stronghold: Definitive Edition and our first DLC campaign,"Swine's Bay". Now available at 10% off during launch week, Stronghold: Definitive Edition's first DLC adds seven new missions continuing the story of your attempts to rescue the Jewel, this time from the notorious Slaver Captain Hogsfoot.
A New Story - Rescue the Jewel from the scurvy-ridden clutches of the wretched Slaver Captain Hogsfoot in a new campaign.
7 Epic Missions - Prove yourself as a Stronghold veteran and strategist, with some of our most challenging military scenarios yet.
Fresh Gameplay - Tackle each mission with 20 years of Stronghold experience and unique spins on traditional series gameplay.
https://store.steampowered.com/app/2727990/Stronghold_Definitive_Edition__Swines_Bay_Campaign/
Version Number: v1.2 Date: 13 Feb 2024 Update Size: 150 MB
UPDATES
Added the ‘Home Fires’ Economic Campaign - A brand new economic campaign featuring 7 challenging missions created by the designer of the original Stronghold campaigns, Simon Bradbury.
Added 2 new Multiplayer maps - Snake Island - 2 players, 400x400 - “Island warfare as two castles battle it out across narrow crossings to a neutral peninsula.” - Vile Gulch - 4 players, 400x400 - “War for your quarter, as 4 Lords battle against each other while trying to avoid getting stuck in the mud.”
Added a new Freebuild map - Forest - 400x400 - “An overgrown area that can be expanded into a vast open plain, rich with resources and the chance for a peaceful castle life.”
Added Increasing Attack Sizes option to Freebuild advanced options - To use this, click on the “Invasion Difficulty” to cycle through until it changes to “Increasing Difficulty” - There are three speeds (Slow, Medium and Fast) which determine after how many attacks the difficulty will increase - The invasions still use the “Repeating Invasions” timer option and respect the ‘Peace Time’ option
Added Steam Trading Cards
Added Private Multiplayer lobbies, with invite codes - These can be used to invite players that are not necessarily on your Steam friend’s list
Added Max Players setting to Multiplayer lobbies
Added ability to hover over campaign mission names and show if the mission has been completed, and on which difficulty.
Added scroll button to scroll through units in the UI when more than 8 unit types are selected
Added Keep enclosed icon to the minimap
Added ability to reload multiple Catapults/Trebuchets with rocks
Mission 18 - End of the Pig - Updated player’s troops starting positions so they’re not instantly dying at the start of the mission
Added pulse effect to Multiplayer ‘Ready’ shield
Added ‘Balanced’ to Steam Workshop map tags
Added right-click to move back in Market panels
Moat delete is now draggable
Opening Multiplayer chat will now show the last 5 messages
Added Waypoint and Patrol information to ‘Controlling Military Units’ in the Help file
Added videos for The Sergeant to all missions in The Jewel Campaign
BUG FIXES
Removed Pike production from ‘Two Hovels & a Bucket of Fish’
AI Character videos now stop playing instead of freezing on the final frame.
Various text fixes in all languages
Fixed Knight rally points
Fixed wall pieces remaining after being deleted if placed in certain positions
Added help icon to Good and Bad Lord buildings
Fixed floating wheat farmers
Fixed an issue where disbanding troops while they were patrolling would cause free peasants to start patrolling
Fixed an issue that caused looping sfx on briefing screen
Fixed an issue where, rarely, Hunter’s would not return to their posts after catching deer
Fixed an issue where sometimes AI would attack their own gatehouse in custom missions
Fixed gatehouse repair button not always showing active state correctly
Fixed minimap team colours
Improved unit sprite clipping when standing on a gatehouse
Remove drawbridges from mission 14 ‘The Mountain Pass’
Fixed an issue where control groups would not select units entering towers or walking through gatehouses
Fixed an issue where the Lord would not always return to the keep during a Wolf event
Fixed missing ignite pitch icon when archers are lighting pitch
Fixed an issue where a player disbanding troops would break other players’ cursors briefly
Fixed incorrect building availability in Multiplayer Tech Levels
Fixed bears and rabbits despawning if they encounter a closed gatehouse in their path
‘Peace Time’ overlay now disappears after Peace Time has ended in Freebuild
Fixed an issue where sometimes placing a wooden gatehouse would remove the wooden stairs on either side of it
Fixed an issue where speech volume would break and reduce to inaudible levels
Fixed an formatting issue in the French help text that caused some words to be joined together (thanks Hugo)
For support, please contact us through our support site: https://firefly-studios.helpshift.com/hc/en/15-stronghold-definitive-edition/
Source
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