Update 1.0.4.2 brings a redesign to the descent defense, dynamic damage number scaling system, a new tower spike attack, improved item drop particle effects for improved performance and more.
In this update2
Full notes
Full Striving for Light update
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What changed
2 fixes3 additions5 changes0 removals
UI and audio
Performance
Gameplay
Fixes
Balance
addedUpdate 1.0.4.2 brings a redesign to the descent defense, dynamic damage number scaling system, a new tower spike attack, improved item drop particle effects for improved performance and more.
changedMajor Features and ImprovementsImproved Descent Defense Tower Upgrade System: The tower defense upgrade system now has limits on how often additional projectiles and effects can be upgraded. After the max amount of upgrades are reached you will continue to be able to increase the damage for these attacks. This ensures and prevents from stacking so many effects in the late game that performance issue occur.
addedMajor Features and ImprovementsNew Tower Spike Attack: The tower spike attack was entirely redesigned and now shoots big swirling flail spikes.
changedMajor Features and ImprovementsDamage Number Improvements: Damage numbers now dynamically adapts to your damage output to not display all numbers as high threshold numbers. The crit icon was redesigned for a more condensed less cluttered look.
changedMajor Features and ImprovementsImproved Item Drop Particle Effects: Item drop particle effects from items that could drop in big amounts like skygems and hearts have received improved particle effects that should prevent performance issues when a lot of them drop nearby.
changedMajor Features and ImprovementsRift Improvements: The rift level selection now automatically scrolls to your current max rift level. Time format for rift time is now mm:ss for increased readability.
Striving for Light changes
addedUpdate 1.0.4.2 brings a redesign to the descent defense, dynamic damage number scaling system, a new tower spike attack, improved item drop particle effects for improved performance and more.
changedImproved Descent Defense Tower Upgrade System: The tower defense upgrade system now has limits on how often additional projectiles and effects can be upgraded. After the max amount of upgrades are reached you will continue to be able to increase the damage for these attacks. This ensures and prevents from stacking so many effects in the late game that performance issue occur.
addedNew Tower Spike Attack: The tower spike attack was entirely redesigned and now shoots big swirling flail spikes.
changedDamage Number Improvements: Damage numbers now dynamically adapts to your damage output to not display all numbers as high threshold numbers. The crit icon was redesigned for a more condensed less cluttered look.
changedImproved Item Drop Particle Effects: Item drop particle effects from items that could drop in big amounts like skygems and hearts have received improved particle effects that should prevent performance issues when a lot of them drop nearby.
Update 1.0.4.2 brings a redesign to the descent defense, dynamic damage number scaling system, a new tower spike attack, improved item drop particle effects for improved performance and more.
Major Features and Improvements
Improved Descent Defense Tower Upgrade System: The tower defense upgrade system now has limits on how often additional projectiles and effects can be upgraded. After the max amount of upgrades are reached you will continue to be able to increase the damage for these attacks. This ensures and prevents from stacking so many effects in the late game that performance issue occur.
New Tower Spike Attack: The tower spike attack was entirely redesigned and now shoots big swirling flail spikes.
Damage Number Improvements: Damage numbers now dynamically adapts to your damage output to not display all numbers as high threshold numbers. The crit icon was redesigned for a more condensed less cluttered look.
AdjustedImproved Item Drop Particle EffectsItem drop particle effects from items that could drop in big amounts like skygems and hearts have received improved particle effects that should prevent performance issues when a lot of them drop nearby.
AdjustedRift ImprovementsThe rift level selection now automatically scrolls to your current max rift level. Time format for rift time is now mm:ss for increased readability.
Stone Statue Enemies have more accurate colliders for their attacks
Bugfixes:
Fixed stone statue enemies after death having active attack hitboxes during ragdoll animation
Fixes to echo weapon stats
Fixed tower spike attack damage not being applied properly
Rift leaderboard entires now do properly update the required time for the highest rift level
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