In this update3
Full notes
Full Striving for Light update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Wanderers, with update 1.0.4.1 we are continuing to roll in new tech from the upcoming Season 2 content update that we feel can't wait until its release!
What changed
- Events
- Gameplay
- Performance
- Fixes
- UI and audio
Striving for Light changes
You might have noticed that we rolled back 1.0.4.0 the last few days as there was one bug occuring that has lead to some projetile on hit effects to not trigger properly. Update 1.0.4.1 fixes this issue and brings some further fundamental improvements to the game:
Major Features
Grid Based Culling System: Our player effect culling system that had visually hidden player AoE effects that overlapped to keep the screen readable and to improve performance got completely rewritten and upgraded. Culling now uses a grid based system to speed it up immensly.
- Effect Merging SystemA new player area effect merging system was implemented that now allows for areas when spawned on top of each other to transfer their their damage and applied conditions to the already present area below, instead of spawning duplicated effects. Providing drastic performance improvements.
Further improvements
Convert items to light darokin dialog has been renamed to "Convert items in city to light" to clarify what this option does.
Bugfixes:
Fixed a bug in 1.0.4.0 update that has lead to some projectile on hit effects not being triggered
Lyxara voice is now routed to voice channel instead of SFX
Fixed unlocked achievements not being saved in rare cases
Fixed not unlocking achievements for sun orb and sunfire sceptre (v.1.0.4.1b)
Fixed not unlocking achievements for skillgem hoarder II & III (v.1.0.4.1b)
You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.
Source
Changelog.gg summarizes and formats this update. How we read updates.
