Update log
Full Strinova update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Compatibility
- Maps
- Workshop
- Balance
- Events
Dear Navigators, the latest STRINOVA update is now available.
We thank you for your patience and support, and hope you enjoy the update!
▽ Update Range:
STRINOVA Open Beta Server
▽ Maintenance Compensation
Dream Tokens × 100, Basestring × 100
▽ Update Content
1. Map Updates
Outbreak Map: [Crimson Wasteland]
The experimental center at Base S12 was suddenly attacked by Crystalline. Massive crystal clusters erupted from the ground, causing severe damage to research pods. The entire area quickly became distorted, turning into a crimson wasteland.
Halloween Atmosphere Maps
Halloween is approaching! We've prepared a special festive surprise for the battlefield. After this update, three maps, [Pier Town], [Loch District], and [Eury Cave], will be temporarily decorated with Halloween-themed elements. We hope you enjoy the unique holiday atmosphere in combat.
[Pier Town] Map Optimization
The structure of [Pier Town] has been adjusted. We reduced the area of the lower water level and optimized the layout of some covers to improve the overall combat experience on this map.
2. Gameplay Content Updates
[Map Workshop]
Added the new Map Workshop module [Glide Ring]. Navigators entering in Glide form will receive a thrust boost.
Added [Trap Door Kit], which includes switch and door components. Press F to activate the door.
The switch and door must be placed as a complete set in Build Mode.
This module is located in the [Utility Pack] category of the Map Workshop backpack.
Added [Destructible Block], size 3X1X3. Navigators can destroy this block by attacking it.
Default health is set to 200 in the current version (custom health parameters will be supported in future versions).
This block cannot be destroyed in Build Mode; it only becomes effective when the game is started.
Added [Fatal Zone]. Navigators entering this zone will be instantly eliminated instantly eliminated.
Cannot be eliminated in Build Mode; it only becomes effective when the game is started.
Added Decoration Modules:
Added 17 [Halloween Theme] decoration modules.
Added 8 [Desert Style] decoration modules.
Increased the maximum number of uploadable maps from 10 to 20.
Added Subscription System:
Navigators can now subscribe to their favorite creators. Check followed creators in the [Custom] -> [Subscriptions Tab].
When subscribed, a notification email will be received in the mailbox.
Added [Profile - Map Workshop] display interface.
Displays the creator's total popularity, total number of works, total number of fans, as well as the Map Workshop works uploaded by the Navigator.
Optimized the UI display logic of the [Custom - Map List].
Clicking on a map will bring up a secondary page, allowing Navigators to intuitively view map information and preview images.
New Melee Weapon: [War Scythe]
A combat scythe with a forged crescent blade, sharp as the wind when swung, allowing for accurate strikes against enemies. Offers longer range, higher damage, and slower attack speed compared to the Ninjato.
Special Skill:
Sword Clash: After a brief delay, hurl the War Scythe to ensnare and pull back the first enemy hit.
Outbreak: After a short delay, throw the War Scythe to bind and drag back the first struck enemy, while dealing damage to surrounding foes.
New Crystalline Entity: [Blade Fiend]
The new Crystalline entity Blade Fiend makes its debut! It boasts higher mobility but sacrifices durability.
Active Skill - Phantom Leap:
Harness energy for an enhanced jump.
Ultimate Skill - Swift Thrust:
Dash forward, damaging enemies along the path.
3. The Sixth Season "Dragon Symphony" Officially Begins!
[Season 6 Rewards]
Ranked Rewards: Complete 10 Ranked matches and reach the Proton
Source
