Update log
Full Strinova update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Events
- Store
- Balance
- Compatibility
- Maps
Dear Navigators:
To provide a better gaming experience, we have completed a technical upgrade to the version update and maintenance process.
Starting with this update, [Season Switch] maintenance will be changed from the original [approximately 5-hour server downtime] model to a [zero-downtime maintenance] model.
During maintenance, you can still log into the game normally and participate in matches, but the servers may experience brief fluctuations. We appreciate your understanding.
One hour before the end of the old season, you will receive a [Season End Reminder] in the top right corner of the matchmaking page. From this moment until the new season begins, the game will enter the [Season Interim Period]. During this period, updates and calculations for your [Rank Points and Leaderboard data] will be temporarily paused. We recommend planning your playtime accordingly to avoid affecting your match experience.
After maintenance ends, the system will prompt you to [Update the Game]. Please follow the instructions to update the client to the latest version. After updating, you can log back in to experience the new content. If you log in via Steam or Epic, please return to the respective store page to check for and complete the update.
If you are in the middle of a match when maintenance ends, you will receive an [Update Prompt] after the match concludes. Your gaming experience will not be affected.
If you exit the game before maintenance ends and click [Update] to re-enter after maintenance, you may be unable to reconnect to your previous match. We recommend planning your playtime carefully to avoid impacting your match experience.
The maintenance duration may be adjusted based on actual circumstances. If an extension is needed, an advance notice will be posted on the official website. Thank you for your understanding.
▽ Update Time
00:00 UTC+0, December 23 - 07:00 UTC+0, December 23
▽ Update Range
Strinova Open Beta Server
▽ Maintenance Compensation
Dream Token ×100, Basestring ×100
▽ Update Content
1. Map Updates
Escort Map: [Lava Factory]
On an isolated island, a mysterious factory stands, its vibrant String Energy capturing the interest of The Scissors. But as their transport truck prepares to leave, the P.U.S team is already in pursuit...
Festive Map Skins
The Winter Festival is approaching, and we've prepared a special festive surprise for the battlefield! fter this update, three maps—[Windy Town], [Polar Research Institute], and [Snowveil District]—will temporarily receive Winter Festival-themed decorations. We hope you enjoy the unique festive atmosphere in the midst of combat.
2. Gameplay Content Updates
[Outbreak]
New Crystalline: Lilith
Born from the flow of human desires in the sea of consciousness, Lilith is a super-individual within the Crystalline species.
Active Skill - Thorn Veil
Activate to enter Stealth state and increase Movement Speed. Attacking prematurely ends this effect. Gradually becomes visible when near enemies.
Ultimate Skill - Binding Thorns
Leap into the air, then summon vines at the designated area to entangle enemies, inflicting a significant Slow effect and dealing damage. The vines can be destroyed before they fully extend.
New Cards
| Card Name | Faction | Effect Description |
| Dark Note | Superstrings | Enter the opposing player's name or performance ranking; after a period of time, eliminate the target. |
| War Machine | Superstrings | When HP is high, each hit reduces damage taken by a small amount and deals additional damage. |
| Ammo Burst | Superstrings | The fewer bullets remaining in the magazine, the higher the damage dealt. |
| Gilded Protector | Superstrings | After a period of time, gain damage reduction. |
| Adaptive Resilience | Superstrings | When cumulative damage taken reaches a certain percentage of maximum HP and Armor, gain temporary Armor. |
| Thorny Path | Superstrings | Dealing |
Source
