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Steam News18 June 202617d ago

Fix 1.59.11

Travelers of Litea, welcome the fresh update! This week we finished up a bit earlier so you could spend your Friday and the weekend with the game — here's the list of what we've tweaked.

Full notes

Full Strings of Fate XI: Magic dream update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions6 changes1 removal
  • Gameplay
  • Fixes
  • Balance
  • Performance
changedTravelers of Litea, welcome the fresh update! This week we finished up a bit earlier so you could spend your Friday and the weekend with the game — here's the list of what we've tweaked.
fixedWhat we fixed and improved:
removed🛠️ Items lying in the world no longer disappear if you try to pick them up with a full backpack — they'll stay where they are, and you can come back for them later.
fixed🛠️ Fixed names and dates in save slots — now you can clearly see what and when you saved, without any confusion.
changed🛠️ During a dialogue with an NPC, you can no longer open the inventory while holding an item — the game will now ask you to exit the conversation first to avoid accidentally breaking anything.
changed🛠️ Adjusted the pedestal interaction in the "Cave of Revelations".

Strings of Fate XI: Magic dream changes

changedTravelers of Litea, welcome the fresh update! This week we finished up a bit earlier so you could spend your Friday and the weekend with the game — here's the list of what we've tweaked.
fixedWhat we fixed and improved:
removed🛠️ Items lying in the world no longer disappear if you try to pick them up with a full backpack — they'll stay where they are, and you can come back for them later.
fixed🛠️ Fixed names and dates in save slots — now you can clearly see what and when you saved, without any confusion.
changed🛠️ During a dialogue with an NPC, you can no longer open the inventory while holding an item — the game will now ask you to exit the conversation first to avoid accidentally breaking anything.

Travelers of Litea, welcome the fresh update! This week we finished up a bit earlier so you could spend your Friday and the weekend with the game — here's the list of what we've tweaked.

What we fixed and improved:

🛠️ Items lying in the world no longer disappear if you try to pick them up with a full backpack — they'll stay where they are, and you can come back for them later.

🛠️ Fixed names and dates in save slots — now you can clearly see what and when you saved, without any confusion.

🛠️ During a dialogue with an NPC, you can no longer open the inventory while holding an item — the game will now ask you to exit the conversation first to avoid accidentally breaking anything.

🛠️ Adjusted the pedestal interaction in the "Cave of Revelations".

🛠️ Reworked the quest "Spirits of the Bright Rocks. Place of Power and Altar".

🛠️ The "Walk on Water" spell is now displayed as a group spell — makes it easier to plan party travel.

🛠️ Reworked the "Lloyd's Beacon" spell: all 5 slots are now available, fixed the ground clipping issues when exiting at the beacon, and the duration now depends on your mastery level.

🛠️ Fixed the Golem in the Urechye Crypt.

🛠️ Conducted preventive maintenance to suppress FatalError crashes.

Jump in and check it out!

Have a great weekend, and see you in Vellandor 💫

Source

Steam News / 18 June 2026

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