Full notes
Full Strings of Fate XI: Magic dream update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Performance
Strings of Fate XI: Magic dream changes
Travelers of Litea, welcome the fresh update! This week we finished up a bit earlier so you could spend your Friday and the weekend with the game — here's the list of what we've tweaked.
What we fixed and improved:
🛠️ Items lying in the world no longer disappear if you try to pick them up with a full backpack — they'll stay where they are, and you can come back for them later.
🛠️ Fixed names and dates in save slots — now you can clearly see what and when you saved, without any confusion.
🛠️ During a dialogue with an NPC, you can no longer open the inventory while holding an item — the game will now ask you to exit the conversation first to avoid accidentally breaking anything.
🛠️ Adjusted the pedestal interaction in the "Cave of Revelations".
🛠️ Reworked the quest "Spirits of the Bright Rocks. Place of Power and Altar".
🛠️ The "Walk on Water" spell is now displayed as a group spell — makes it easier to plan party travel.
🛠️ Reworked the "Lloyd's Beacon" spell: all 5 slots are now available, fixed the ground clipping issues when exiting at the beacon, and the duration now depends on your mastery level.
🛠️ Fixed the Golem in the Urechye Crypt.
🛠️ Conducted preventive maintenance to suppress FatalError crashes.
Jump in and check it out!
Have a great weekend, and see you in Vellandor 💫
Source
Changelog.gg summarizes and formats this update. How we read updates.
