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Steam News19 June 202618d ago

New pass and dribble animations, goalkeeper improvements, defensive buffs & more

Strikers Club v0.75.0 Steam post image Happy Friday, strikers! We're very honoured to have welcomed so many of you to our game this past week, we're currently one of the top played games in this Steam Next Fest thanks t

In this update4

Full notes

Full Strikers Club update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes8 additions8 changes5 removals
  • Gameplay
  • Performance
  • Fixes
  • Server
  • Balance
removedGameplayGoalie forward dives no longer deflect, they always catch
removedGameplayGoalie backwards dives no longer catch, they always deflect (up angle, above the goal)
removedGameplayMovement skill moves like roulette, stepover and la croqueta are no longer protected from kicks and dribbles
changedGameplayBuffed the ball impulse from poke tackles (600->800 + preserving more momentum)
changedGameplayReduced the range of the aim assist on poke tackles to allow more predictive blocks (250->175)
changedGameplayIncreased the reach of manual dribbles (75->90)
Buffed the ball impulse from poke tackles (600800Buffed the ball impulse from poke tackles ( increased, buffreach of manual dribbles (7590reach of manual dribbles ( increased, buff

Strikers Club changes

removedGoalie forward dives no longer deflect, they always catch
removedGoalie backwards dives no longer catch, they always deflect (up angle, above the goal)
removedMovement skill moves like roulette, stepover and la croqueta are no longer protected from kicks and dribbles
changedBuffed the ball impulse from poke tackles (600->800 + preserving more momentum)
changedReduced the range of the aim assist on poke tackles to allow more predictive blocks (250->175)

Strikers Club v0.75.0 Steam post image

Happy Friday, strikers! We're very honoured to have welcomed so many of you to our game this past week, we're currently one of the top played games in this Steam Next Fest thanks to you. To show you we're serious about the game, we've been listening to your feedback and working fast on loads of the things you've been asking for this week. We still have loads of changes and additions we're planning to make soon too!

Gameplay

  • Goalie forward dives no longer deflect, they always catch

  • Goalie backwards dives no longer catch, they always deflect (up angle, above the goal)

  • Movement skill moves like roulette, stepover and la croqueta are no longer protected from kicks and dribbles

  • Buffed the ball impulse from poke tackles (600->800 + preserving more momentum)

  • Reduced the range of the aim assist on poke tackles to allow more predictive blocks (250->175)

  • Increased the reach of manual dribbles (75->90)

  • Throw-in interference barrier now grows a lot quicker for faster throw-ins, slight increase in interference size

  • Corner interference is now prevented by blocking the outside of the field around the corner as well

  • Auto dribble will no longer start if you are offside

Animations

  • Added new weak kick pass animations

  • Added new far reach dribble animations

Quality of Life

  • Added more gradual sensitivity setting (0.01 increments instead of 0.1)

  • Added a nametag opacity slider setting

  • Added a new setting to disable chat

  • The Max FPS setting has been reworked from a slider to a dropdown and decoupled from vsync

  • Added 4 extra spectator slots to customs (allowing you to go over the slot limit, but not join a team)

  • Only the custom game admin can now change the Single Keeper setting

  • When the entire opposing team leaves a matchmaking match, the remaining team wins by forfeit

  • Added a search and region filter to custom games

  • Improved the "aflame" jersey to look more natural

Fixes

  • Movement skill moves are no longer allowed during other skill moves which caused inconsistent behaviour

  • Fixed reconnections to the Striker Services causing communication issues with parties

  • Fixed server join rejections preventing people from queueing (Already in a match error)

    • If you do get the error, please let us know. We have added new internal tooling to resolve this much faster just in case.

  • Fixed joining customs that are still starting giving you a "not enough space" message, queues your join instead

  • Fixed text overlaps in custom games browser

  • Fixed the flicks having the ability to interfere with throw-ins with very specific timing

  • Fixed a player slide after counter-moving a roulette

  • Fixed custom game lobby capacity not being calculated correctly until the server starts

GLHF,

Oddshot Games

Source

Steam News / 19 June 2026

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