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Steam News19 May 20197y ago

Patch 1.0.91

Capture / Contest Range Being close to a flag will now show its capture range, if it doesn't belong to your team. Capture / Contest range was also doubled from 200 to 400.

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What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
  • Maps
changedBeing close to a flag will now show its capture range, if it doesn't belong to your team. Capture / Contest range was also doubled from 200 to 400. Tier 1 and Main Base Spawns
changedA pretty big update to the game mode in form of temporarily un-cappable spawns. There are now main base and tier 1 spawns, in order to be able to capture main base spawns, your team must first be in control of all tier 1 spawns. Tier 1 spawns are the same as spawns that are neutral at the beginning of the game. This will focus the battle more towards the center of the maps and disable the ninja capping where you could just go with a heli to the enemy main base and capture all flags. Crosshair Guide The crosshair will now indicate how inaccurate you will be firing. This depends on movement and the amount of continuous firing. It could seem weird before when running and firing that bullets could go everywhere, this update should make it more clear what's going on. Examples: Standing still:
Capture / Contest range was also200400Capture / Contest range was also increased, buff

Capture / Contest Range

Being close to a flag will now show its capture range, if it doesn't belong to your team. Capture / Contest range was also doubled from 200 to 400. Tier 1 and Main Base Spawns

A pretty big update to the game mode in form of temporarily un-cappable spawns. There are now main base and tier 1 spawns, in order to be able to capture main base spawns, your team must first be in control of all tier 1 spawns. Tier 1 spawns are the same as spawns that are neutral at the beginning of the game. This will focus the battle more towards the center of the maps and disable the ninja capping where you could just go with a heli to the enemy main base and capture all flags. Crosshair Guide The crosshair will now indicate how inaccurate you will be firing. This depends on movement and the amount of continuous firing. It could seem weird before when running and firing that bullets could go everywhere, this update should make it more clear what's going on. Examples: Standing still:

Walking:

Running (Crosshair ends are off-screen):

Source

Steam News / 19 May 2019

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