Full notes
Full Strid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Optimizations: - Big rework on point lights, can now have an infinite amount instead of just 32, and they are much faster. - Decals, such as blood and bullet holes applied to terrain, could cause recurring frame drops, but are now very fast. Gameplay: - Repair now gives points for each crew member even if there is no driver. - Richochets now do damage. - Bullet damage now dependent on velocity. - Friendly fire by explosions removed. - Can no longer die from being wounded, bleeding stops at 1HP, player will be slowed instead. - Bots are now a bit slower and has a more random behaviour. - Duds, or ammo that is explosive and hits ground before a safety distance is reached, will no longer explode on expiring. - Bullets that hax terrain will now have a reduced velocity and therefore damage, as well as a distorted path. - Slight improvement on vehicles following terrain, still needs more work though. Known issues for future patches: - Shadows don't seem to render on AMD. - Sometimes the credit of a kill is incorrectly displayed on the client. That is all for now I think. Join the discord server if you have questions or want to connect with other players: https://discord.gg/AXxCAQu
Source
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