In this update6
Full notes
Full Stressed Out update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
- Maps
Stressed Out changes
What's new?
Rendering
Switched to Deferred Rendering. New features including:
Screen Space Reflections
Screen Space Global Illumination
Lumen Reflections
Lumen Global Illumination
Contact Shadows
Distance Field Shadows. Increased shadow coverage at distance.
Hardware Raytracing
Path Tracing (works on desktop version, VR keeps invalidating the scene because of headset movement)
Parallax Occlusion Mapping
Gameplay
Real time 24 hour Day and night cycle
Better destructible physics
VR
Frame rate independent smooth turn. It used to slow down when performance fluctuates. You can turn at the same speed independent of your FPS now
(Fix)Grabbed objects and weapons could be attached to the player character outside of allowed holsters. Should be fixed now.
UI
New and improved menu
Optimization
Smaller game size. Switched to different compression method. Loading speed should be the same or a bit slower.
Reduced flower variation for better instancing with minimal visual impact.
Shader and material tweaks.
More optimization work. Performance should be even better now.
Worldspace
Enabled World Partition to handle open world loading/unloading. Now I can start expanding the map without worrying too much.
Source
Changelog.gg summarizes and formats this update. How we read updates.
