Full notes
Full StreetSync update
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What changed
- Gameplay
- Balance
Balancing: - Changed amount of time it takes for decision for perk or weapon from Easy - 2 rooms Normal - 3 rooms Hard - 4 rooms Synced - 4 rooms
Changed damage amounts with multiple weapons - Changed lowered health amounts and laser timer on "Watchdog" for a shorter fight - Changed Raised health amounts on final bosses for longer fights - Coin flip no longer has limited amount and gained a raise in damage buff when shot. - Made the reticle brighter so it doesn't get drowned out as much "temp fix"
Bugs:
- Spamming Chests fixed
- Tutorial Text fading incorrectly fixed
- Achievement "You are the House" bug fixed
- Achievement "Why just why" bug fixed
Dashing gaining beat streak when on cooldown bug fixed - Boss room number is now 0 when in the boss room and reset after killing boss - intros not showing up correctly after completing level bug fixed
Future Fixes: - looking into fixing problems with the music desyncing when player resets - looking into fixing problems with the beat indicator being hard to see and keep track of with the effects - looking into fixing problems with music have some empty spots and reworking the music so it doesn't have that anymore (this will probably be a longer wait then the rest of the problems). - looking into changing the key bind for aiming in and coin flipping
thank you, guys, for the support on the game and I really appreciate it I will try to push out as many updates as possible to fix the problems the game currently has or one's you guys run into.
Source
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